Difference between revisions of "Workers"

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{{stub}}
 
 
Workers is a mechanic that is available at [[Military_Tier_0-1|Military Tier 1]], used for early game automation before [[AI]] is unlocked. Once you tier up your military tier for the first time, you can access the worker page on the right side of the screen, with a button and a cube symbol on it.
 
Workers is a mechanic that is available at [[Military_Tier_0-1|Military Tier 1]], used for early game automation before [[AI]] is unlocked. Once you tier up your military tier for the first time, you can access the worker page on the right side of the screen, with a button and a cube symbol on it.
  
 
=Workers=
 
=Workers=
To use workers, you need to buy them with a certain amount of gems, and the cost grows as you have more workers. There is also a hardcap on worker amount that is based on your Military tier. The cost for the x<sup>th</sup> worker is 100*3<sup>x-1</sup>, and the limit of workers is 1+MT. The worker limit can be further increased with a certain [[Military Perks|Military Perk]].
+
To use workers, you need to buy them with a certain amount of [[File:Gem.png|20px]] [[Gems|gems]], and the cost grows as you have more workers. There is also a hardcap on worker amount that is based on your [[Military_Tier|Military Tier]]. The cost for the x<sup>th</sup> worker is 100*3<sup>x-1</sup>, and the limit of workers is 1+MT. The worker limit can be further increased with a certain [[Military Perks|Military Perk]].
  
[insert worker cost table here in case someone need it]
+
{| class="wikitable mw-collapsible mw-collapsed"
 +
|+ style="white-space:nowrap;text-align:left;" | Worker Cost Table
 +
! Worker # !! Worker Cost !! Total Cost
 +
|-
 +
| 1 || {{Number|100}} || {{Number|100}}
 +
|-
 +
| 2 || {{Number|300}} || {{Number|400}}
 +
|-
 +
| 3 || {{Number|900}} || {{Number|1300}}
 +
|-
 +
| 4 || {{Number|2700}} || {{Number|4000}}
 +
|-
 +
| 5 || {{Number|8100}} || {{Number|12100}}
 +
|-
 +
| 6 || {{Number|24300}} || {{Number|36400}}
 +
|-
 +
| 7 || {{Number|72900}} || {{Number|109300}}
 +
|-
 +
| 8 || {{Number|218700}} || {{Number|328000}}
 +
|-
 +
| 9 || {{Number|656100}} || {{Number|984100}}
 +
|-
 +
| 10 || {{Number|1.968300E+6}} || {{Number|2.952400E+6}}
 +
|-
 +
| 11 || {{Number|5.904900E+6}} || {{Number|8.857300E+6}}
 +
|-
 +
| 12 || {{Number|1.771470E+7}} || {{Number|2.657200E+7}}
 +
|-
 +
| 13 || {{Number|5.314410E+7}} || {{Number|7.971610E+7}}
 +
|-
 +
| 14 || {{Number|1.594323E+8}} || {{Number|2.391484E+8}}
 +
|-
 +
| 15 || {{Number|4.782969E+8}} || {{Number|7.174453E+8}}
 +
|-
 +
| 16 || {{Number|1.434891E+9}} || {{Number|2.152336E+9}}
 +
|-
 +
| 17 || {{Number|4.304672E+9}} || {{Number|6.457008E+9}}
 +
|-
 +
| 18 || {{Number|1.291402E+10}} || {{Number|1.937102E+10}}
 +
|-
 +
| 19 || {{Number|3.874205E+10}} || {{Number|5.811307E+10}}
 +
|-
 +
| 20 || {{Number|1.162261E+11}} || {{Number|1.743392E+11}}
 +
|-
 +
| 21 || {{Number|3.486784E+11}} || {{Number|5.230177E+11}}
 +
|-
 +
| 22 || {{Number|1.046035E+12}} || {{Number|1.569053E+12}}
 +
|-
 +
| 23 || {{Number|3.138106E+12}} || {{Number|4.707159E+12}}
 +
|-
 +
| 24 || {{Number|9.414318E+12}} || {{Number|1.412148E+13}}
 +
|-
 +
| 25 || {{Number|2.824295E+13}} || {{Number|4.236443E+13}}
 +
|-
 +
| 26 || {{Number|8.472886E+13}} || {{Number|1.270933E+14}}
 +
|-
 +
| 27 || {{Number|2.541866E+14}} || {{Number|3.812799E+14}}
 +
|-
 +
| 28 || {{Number|7.625597E+14}} || {{Number|1.143840E+15}}
 +
|-
 +
| 29 || {{Number|2.287679E+15}} || {{Number|3.431519E+15}}
 +
|-
 +
| 30 || {{Number|6.863038E+15}} || {{Number|1.029456E+16}}
 +
|}
  
 
There are four things you can change for each worker: task, interval, name and group. As of current game version(v0.9.4 B1), Worker name and group don't have any actual effect on gameplay, but in the future, the name and group can be used by AI for more advanced automation.
 
There are four things you can change for each worker: task, interval, name and group. As of current game version(v0.9.4 B1), Worker name and group don't have any actual effect on gameplay, but in the future, the name and group can be used by AI for more advanced automation.
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The default interval for workers is "'''Slow(5s)'''", which means that the worker would do the task once every 5 seconds. With gems, you can also unlock more interval settings, which allows the worker speed to be "'''Medium(2s)'''", "'''Fast(1s)'''", or "'''Very Fast(0.5s)'''". You can set the worker interval to any one you've unlocked. You can also pause some of the workers so that they stop working.
 
The default interval for workers is "'''Slow(5s)'''", which means that the worker would do the task once every 5 seconds. With gems, you can also unlock more interval settings, which allows the worker speed to be "'''Medium(2s)'''", "'''Fast(1s)'''", or "'''Very Fast(0.5s)'''". You can set the worker interval to any one you've unlocked. You can also pause some of the workers so that they stop working.
  
The cost for unlocking each interval is [insert cost here].
+
The cost for unlocking '''Medium(2s)''' is 1000 gems, '''Fast(1s)''' is 10000, and '''Very Fast(0.5s)''' is 100000.
  
 
=Task List=
 
=Task List=
 
Shown below are the different types of tasks workers can be assigned to. Different worker tasks unlocks by unlocking the corresponding building or floor it is associated with.
 
Shown below are the different types of tasks workers can be assigned to. Different worker tasks unlocks by unlocking the corresponding building or floor it is associated with.
 +
 +
==Shipyard==
 +
 +
===Dockmaster===
 +
Orders [[Shipyard#Shipments|shipments]] and collects them upon arrival.
 +
 +
'''Provides additional options!'''
 +
* '''5 Min.'''/'''15 Min.'''/'''1 Hour'''/'''4 Hours'''/'''8 Hours'''/'''24 Hours'''
 +
 +
==Powerplant==
 +
 +
===Storage Manager===
 +
Automatically replaces empty resource containers in the powerplant. Empty containers are being sold before being replaced.
 +
 +
===Boost Restarter===
 +
Automatically restarts all boosts based on the current settings.
 +
 +
'''Make sure to configure your boosts in the power plant before assigning this task to a worker!'''
 +
 +
===The Dyson Sphere===
 +
 +
{{Spoiler hatnote|Powerplant Floor 2}}
 +
 +
These worker tasks unlocks after unlocking the [[Specializations#Power_Plant:_Dyson_Sphere|Second Floor of the Powerplant]]
 +
 +
====Dyson Engineer====
 +
Automatically restarts the [[Specializations#Construction_Tab|construction]] of dyson drones on every work tick if enough resources are available.
 +
  
 
==Tower Testing==
 
==Tower Testing==
Line 39: Line 129:
 
* Only upgrade damage divider.
 
* Only upgrade damage divider.
  
==Powerplant==
+
==Arcade==
 +
 
 +
===Lucky Wheel Player===
 +
Automatically spins the Lucky Wheel on every work tick.
 +
 
 +
===Jumble Player===
 +
Automatically plays Jumble on every work tick.
 +
 
 +
==Museum==
 +
 
 +
===Buy & Combine===
 +
Buys 3x T1 [[Museum#Power_stones|Power Stones]] and performs a quick combine action per worker tick.
  
===Storage Manager===
+
'''Provides additional options!'''
Automatically replaces empty resource containers in the powerplant. Empty containers are being sold before being replaced.
+
* '''Fire'''/'''Water'''/'''Earth'''/'''Air'''/'''Nature'''/'''Light'''/'''Darkness'''/'''Electricity'''
  
===Boost Restarter===
+
===Buy Market & Combine===
Automatically restarts all boosts based on the current settings.
+
Buys highest tier [[Museum#Power_stones|Power Stones]] from the market and performs a quick combine action per worker tick.
  
'''Make sure to configure your boosts in the power plant before assigning this task to a worker!'''
+
'''Provides additional options!'''
 +
* '''Fire'''/'''Water'''/'''Earth'''/'''Air'''/'''Nature'''/'''Light'''/'''Darkness'''/'''Electricity'''
  
===The Dyson Sphere===
+
==Workshop==
  
{{Spoiler hatnote|Powerplant Floor 2}}
+
===Era Scientist===
  
These worker tasks unlocks after unlocking the [[Specializations#Power_Plant:_Dyson_Sphere|Second Floor of the Powerplant]]
+
Attempts to research lowering the xp cost for disabling era powers or to instantly finish an active research by using available hits taken/enemies destroyed.
 +
'''Provides Additional Options!'''
 +
* '''All/Every enemy type'''
  
====Dyson Engineer====
+
===Head of Era Experiments===
Automatically restarts the construction of dyson drones on every work tick if enough resources are available.
 
  
==Shipyard==
+
Automatically restarts the research that lowers the xp cost of the era hp and damage dividers if enough funds are available.
  
===Dockmaster===
+
===Essence Gatherer===
Orders [[Shipyard#Shipments|shipments]] and collects them upon arrival.
 
  
 +
Attempts to research essence or to instantly finish an active research using available hits taken/enemies destroyed.
 
'''Provides additional options!'''
 
'''Provides additional options!'''
* '''5 Min.'''/'''15 Min.'''/'''1 Hour'''/'''4 Hours'''/'''8 Hours'''/'''24 Hours'''
+
* '''Cycles through every element/(Each element individually).'''
  
 
==Laboratory==
 
==Laboratory==
 +
 +
===Head of Science===
 +
Orders this worker to prestige an experiment that is ready to prestige on ever work tick.
 +
'''Provides additional options!'''
 +
* '''All/(each element)'''
 +
  
 
===Water Plants (Nature Experiment)===
 
===Water Plants (Nature Experiment)===
 
Waters a single tile in the [[Experiment:_Nature|nature experiment]] garden every tick. Only dry tiles are being watered so wet tiles are automatically skipped.
 
Waters a single tile in the [[Experiment:_Nature|nature experiment]] garden every tick. Only dry tiles are being watered so wet tiles are automatically skipped.
 +
  
 
===Expand (Neutral Experiment)===
 
===Expand (Neutral Experiment)===
 
Automatically uses the expand function of the [[Experiment:_Neutral|neutral experiment]] on every worker tick.
 
Automatically uses the expand function of the [[Experiment:_Neutral|neutral experiment]] on every worker tick.
 +
  
 
===Freezer (Water Experiment)===
 
===Freezer (Water Experiment)===
 
Automatically switches between charging the battery and activating the freezer of the [[Experiment:_Water|water experiment]]. Does not interrupt pumping into or draining water from the tank.
 
Automatically switches between charging the battery and activating the freezer of the [[Experiment:_Water|water experiment]]. Does not interrupt pumping into or draining water from the tank.
  
==Construction Firm==
 
  
===Auto-Constuct===
+
===Particle Researcher (Darkness Experiment)===
Automatically tries to upgrade any [[Construction_Firm#Building|building]] that matches the specified criteria.
+
Tries to align the scanner exactly with the direction the particle is located in on every work tick. Also tries to collect the particle on every work tick if possible. Higher scan range and noise reduction increases the chance of the worker finding the particle.
  
'''Provides additional options!'''
 
* Always upgrade cheapest.
 
* Always upgrade most expensive possible.
 
  
==Museum==
+
===Spin (Gems Experiment)===
 +
Starts spinning a non-gem, non-spinning tile in the gem experiment as well as its surroundings on every work tick. Workers are affected by lock chance as well.
  
===Buy & Combine===
 
Buys 3x T1 [[Museum#Power_stones|Power Stones]] and performs a quick combine action per worker tick.
 
  
 +
===Stack Inserter (Gems Experiment)===
 +
Inserts the specified amount of stacks into the gem grinder on every work tick.
 
'''Provides additional options!'''
 
'''Provides additional options!'''
* '''Fire'''/'''Water'''/'''Earth'''/'''Air'''/'''Nature'''/'''Light'''/'''Darkness'''/'''Electricity'''
+
* '''1/10/100 stacks'''
  
==Factory==
+
===Ceremonial Donut Gifter (Exotic Experiment)===
 +
Automatically gifts 10% of the best resource that matches the selected filter to the current celestial donut. If the current donut is completed then the worker will automatically move on to the next one.
 +
'''Provides additional options!'''
 +
* Only gift '''good/neutral/bad''' items or better
  
===Ore Manager===
+
==Construction Firm==
Automatically puts ores into the [[Factory#Crusher|crusher]] to turn them into dust.
 
  
'''Ignores items in the crafting grid so you can use it to keep items away from this worker!'''
+
===Auto-Constuct===
 
+
Automatically tries to upgrade any [[Construction_Firm#Building|building]] that matches the specified criteria.
===Refining Overseer===
 
Restarts the refining process with the least amount of shards required to get the desired ore tier.
 
  
 
'''Provides additional options!'''
 
'''Provides additional options!'''
* '''T1-T10'''
+
* Always upgrade cheapest.
 
+
* Always upgrade most expensive possible.
===The Fabricator===
 
{{Spoiler hatnote|Factory Floor 2}}
 
These worker tasks unlocks after unlocking the Second Floor of the Factory.
 
 
 
====Dissolving Expert====
 
 
 
Automatically add an itemstack to the beginning of the dissolve queue of the fabricator based on your filter settings.
 
 
 
'''Make sure to configure your auto-dissolve settings in the fabricator before assigning this task!'''
 
  
 
==Mine==
 
==Mine==
  
 
===Drill Operator===
 
===Drill Operator===
Automatically refills and restarts the drill on every work tick. Make sure to provide enough resources for fuel.
+
Automatically refills and restarts the [[Mine#Drilling|drill]] on every work tick. Make sure to provide enough resources for fuel.
  
 
===Mine===
 
===Mine===
Digs up a single tile on each work tick provided there are enough resources to pay the digging price. If the entire grid is empty then a new layer will be generated instead.
+
[[Mine#Mining|Digs]] up a single tile on each work tick provided there are enough resources to pay the digging price. If the entire grid is empty then a new layer will be generated instead.
  
 
'''Provides additional options!'''
 
'''Provides additional options!'''
Line 130: Line 229:
 
===Asteroid Mining===
 
===Asteroid Mining===
 
{{Spoiler hatnote|Mine Floor 2}}
 
{{Spoiler hatnote|Mine Floor 2}}
These worker tasks unlocks after unlocking the Second Floor of the Mine.
+
These worker tasks unlocks after unlocking the [[Specializations#Mine:_Asteroid_Mining|Second Floor of the Mine]].
  
 
====Asteroid Miner====
 
====Asteroid Miner====
  
Automatically starts drilling the next drill-able field in the asteroid cluster at the selected index if no other field is being drilled on the next work tick.
+
Automatically starts drilling the next drill-able field in the [[Specializations#Asteroids_Tab|asteroid cluster]] at the selected index if no other field is being drilled on the next work tick.
  
 
'''Provides additional options!'''
 
'''Provides additional options!'''
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====Treasure Hunter====
 
====Treasure Hunter====
Automatically collects the next collectible reward in the selected cluster on a work tick.
+
Automatically collects the next collectible [[Specializations#Treasures_Tab|reward]] in the selected cluster on a work tick.
  
 
'''Provides additional options!'''
 
'''Provides additional options!'''
Line 146: Line 245:
  
 
====Astrophysicist====
 
====Astrophysicist====
Disposes completed clusters on every work tick and tries to start scanning if no scan is currently active.
+
Disposes completed [[Specializations#Cluster_Tab|clusters]] on every work tick and tries to start scanning if no scan is currently active.
  
 
'''Provides additional options!'''
 
'''Provides additional options!'''
 
* '''Perform quick scans'''
 
* '''Perform quick scans'''
 
* '''Perform regular scans'''
 
* '''Perform regular scans'''
 +
 +
==Trading Post==
 +
 +
===''Trader''===
 +
* Automatically trades the first offer with the selected percentage and crate multiplier specified on work tick.
 +
* Make sure to configure the trading amount percentage in the trading post before assigning this task to a worker!
 +
* Provides additional options! (Crate multiplier >= any/0.5/0.75/1/1.25/1.5/1.75/2).
 +
 +
==Factory==
 +
 +
===Ore Manager===
 +
Automatically puts ores into the [[Factory#Crusher|crusher]] to turn them into dust.
 +
 +
'''Ignores items in the crafting grid so you can use it to keep items away from this worker!'''
 +
 +
===Mixing Engineer===
 +
Automatically turns dust into ore lumps and puts them into the [[Factory#Mixer|mixer]]. '''Provides additional options!'''
 +
* '''Up to T2/3/4/5/6/7/8/9/10/only insert dust'''
 +
 +
===Boiler Operator===
 +
Automatically puts higher tier dust into the boiler to turn it into lower tier dust. Ensures that at least 1 of each dust remains. '''Provides additional options!'''
 +
* '''Down to T1/2/3/4/5/6/7/8/9 dust'''
 +
 +
===Refining Overseer===
 +
Restarts the [[Factory#Refining|refining]] process with the least amount of shards required to get the desired ore tier.
 +
 +
'''Provides additional options!'''
 +
* '''T1-T10'''
 +
 +
===Forestry Technician===
 +
Harvests all yields of a single tree on every work tick. Cycles through all active trees.
 +
 +
===The Fabricator===
 +
{{Spoiler hatnote|Factory Floor 2}}
 +
These worker tasks unlocks after unlocking the [[Specializations#Factory:_Crafter_and_Fabricator|Second Floor of the Factory]].
 +
 +
====Dissolving Expert====
 +
 +
Automatically add an itemstack to the beginning of the [[Specializations#The_Fabricator|dissolve]] queue of the fabricator based on your filter settings.
 +
 +
'''Make sure to configure your auto-dissolve settings in the fabricator before assigning this task!'''
 +
 +
=AI=
 +
==Worker Taskid's==
 +
{| class="wikitable"
 +
|+ Worker Task Id Table
 +
! Facility Name !! Taskid !! Description
 +
|-
 +
|Tower||task.towertesting.upgrade||Upgrades modules during tower testing ()
 +
|-
 +
|Tower||task.towertesting.upgradeEra||Upgrades Eradividers during tower testing ()
 +
|-
 +
|Powerplant||task.powerplant.replace||Replacing empty power plant resource containers
 +
|-
 +
|Powerplant||task.powerplant.restart||Restarting the boosts inside the powerplant whenever they run out
 +
|-
 +
|Powerplant||task.dyson.construct||Constructing dyson drones in side the powerplant
 +
|-
 +
|Shipyard||shipyard.shipping||Ordering a new shipment and collecting it after it arrives ()
 +
|-
 +
|Laboratory||task.laboratory.prestige||Prestinging [Selection] in the laboratory
 +
|-
 +
|Laboratory||task.laboratory.nature.water||watering plants in the nature experiment
 +
|-
 +
|Laboratory||task.laboratory.neutral.expand||Expanding in the neutral experiment
 +
|-
 +
|Laboratory||task.laboratory.water.freeze||Freezing water in the water expirment
 +
|-
 +
|Laboratory||task.laboratory.darkness.search||Searching and collecting particles in the darkness experiment
 +
|-
 +
|Laboratory||task.laboratory.gems.spin||Spinning for gems in the gems experiment
 +
|-
 +
|Laboratory||task.laboratory.gems.stack||Inserting (#) stack(s) in the gems experiment grinder
 +
|-
 +
|Laboratory||task.laboratory.exotic.gift||Gifts 10% of best resources towards donuts
 +
|-
 +
|Construction Firm||task.construct||Constructing buildings ()
 +
|-
 +
|Trading Post||task.tradingpost.trading||Automatically performs crate trades, has options
 +
|-
 +
|Workshop||task.workshop.era.research||Starts and finishes research for era disable powers, must specify element
 +
|-
 +
|Workshop||task.workshop.era.experiment||Restarts research into hp/damage dividers
 +
|-
 +
|Workshop||task.workshop.era.essence||Starts and finishes research for essence, must specify element
 +
|-
 +
|Museum||task.museum.buycombine||Buy 3x () Power Stones and do a quick combine
 +
|-
 +
|Museum||task.museum.buyoffshore||Buy highest tier () Power Stones and do a quick combine
 +
|-
 +
|Factory||factory.oreManagement||Putting ores into the crusher
 +
|-
 +
|Factory||factory.upTiering||Turns dust into lumps and puts them into the mixer, option for max tier of dust->lump
 +
|-
 +
|Factory||factory.downTiering||Boils dust down to lower tier dust, always keeping one. Option for min tier
 +
|-
 +
|Factory||factory.refiningManagement||Restarting ore refining everytime it completes ()
 +
|-
 +
|Factory||factory.dissolveManagement||Adding items to the dissolve queue of the fabricator
 +
|-
 +
|Factory||factory.treeHarvesting||Gathers yields from trees (or planted things) every tick
 +
|-
 +
|Mine||task.mine||Mining and generating layers as long as layers are available (tab)
 +
|-
 +
|Mine||task.mine.drill||Refilling and restarting the mining drill
 +
|-
 +
|Mine||task.mine.asteroid||Mining asteroids at list index ()
 +
|-
 +
|Mine||task.claim.asteroid||Claming asteroid rewards at list index ()
 +
|-
 +
|Mine||task.scan.asteroid||Scan for asteroids () and dispose completed clusters
 +
|-
 +
|Arcade||task.arcade.playLuckyWheel||Spinning the Lucky Wheel in the Arcade
 +
|-
 +
|Arcade||task.arcade.playJumble||Playing Jumble in the Arcade
 +
|}
  
 
=Trivia and Credits=
 
=Trivia and Credits=
 
===Trivia===
 
===Trivia===
* Before workers got added, the [[Tower Customization]] button icon uses the cube symbol. It got changed to the current icon because worker button now use that icon.
+
* Before workers got added, the [[Tower Customization]] button icon uses the cube symbol. It got changed to the current icon because worker button now uses that icon.
 
* In an earlier version, the worker task "Buy and Combine" can trigger a bug that crafts t51 gems.
 
* In an earlier version, the worker task "Buy and Combine" can trigger a bug that crafts t51 gems.
 
* ''Yes, you don't pay your worker more gems once you buy them. They are just sla[REDACTED]''
 
* ''Yes, you don't pay your worker more gems once you buy them. They are just sla[REDACTED]''

Latest revision as of 08:15, 29 December 2023

Workers is a mechanic that is available at Military Tier 1, used for early game automation before AI is unlocked. Once you tier up your military tier for the first time, you can access the worker page on the right side of the screen, with a button and a cube symbol on it.

Workers

To use workers, you need to buy them with a certain amount of Gem.png gems, and the cost grows as you have more workers. There is also a hardcap on worker amount that is based on your Military Tier. The cost for the xth worker is 100*3x-1, and the limit of workers is 1+MT. The worker limit can be further increased with a certain Military Perk.

Worker Cost Table
Worker # Worker Cost Total Cost
1 100 100
2 300 400
3 900 1,300
4 2,700 4,000
5 8,100 12,100
6 24,300 36,400
7 72,900 109,300
8 218,700 328,000
9 656,100 984,100
10 1.968 M (1.968e6) 2.952 M (2.952e6)
11 5.905 M (5.905e6) 8.857 M (8.857e6)
12 17.715 M (1.771e7) 26.572 M (2.657e7)
13 53.144 M (5.314e7) 79.716 M (7.972e7)
14 159.432 M (1.594e8) 239.148 M (2.391e8)
15 478.297 M (4.783e8) 717.445 M (7.174e8)
16 1.435 B (1.435e9) 2.152 B (2.152e9)
17 4.305 B (4.305e9) 6.457 B (6.457e9)
18 12.914 B (1.291e10) 19.371 B (1.937e10)
19 38.742 B (3.874e10) 58.113 B (5.811e10)
20 116.226 B (1.162e11) 174.339 B (1.743e11)
21 348.678 B (3.487e11) 523.018 B (5.23e11)
22 1.046 T (1.046e12) 1.569 T (1.569e12)
23 3.138 T (3.138e12) 4.707 T (4.707e12)
24 9.414 T (9.414e12) 14.121 T (1.412e13)
25 28.243 T (2.824e13) 42.364 T (4.236e13)
26 84.729 T (8.473e13) 127.093 T (1.271e14)
27 254.187 T (2.542e14) 381.28 T (3.813e14)
28 762.56 T (7.626e14) 1.144 Qa (1.144e15)
29 2.288 Qa (2.288e15) 3.432 Qa (3.432e15)
30 6.863 Qa (6.863e15) 10.295 Qa (1.029e16)

There are four things you can change for each worker: task, interval, name and group. As of current game version(v0.9.4 B1), Worker name and group don't have any actual effect on gameplay, but in the future, the name and group can be used by AI for more advanced automation.

The default interval for workers is "Slow(5s)", which means that the worker would do the task once every 5 seconds. With gems, you can also unlock more interval settings, which allows the worker speed to be "Medium(2s)", "Fast(1s)", or "Very Fast(0.5s)". You can set the worker interval to any one you've unlocked. You can also pause some of the workers so that they stop working.

The cost for unlocking Medium(2s) is 1000 gems, Fast(1s) is 10000, and Very Fast(0.5s) is 100000.

Task List

Shown below are the different types of tasks workers can be assigned to. Different worker tasks unlocks by unlocking the corresponding building or floor it is associated with.

Shipyard

Dockmaster

Orders shipments and collects them upon arrival.

Provides additional options!

  • 5 Min./15 Min./1 Hour/4 Hours/8 Hours/24 Hours

Powerplant

Storage Manager

Automatically replaces empty resource containers in the powerplant. Empty containers are being sold before being replaced.

Boost Restarter

Automatically restarts all boosts based on the current settings.

Make sure to configure your boosts in the power plant before assigning this task to a worker!

The Dyson Sphere

Difficulty icon.png Warning: This section contains spoilers about Powerplant Floor 2.

These worker tasks unlocks after unlocking the Second Floor of the Powerplant

Dyson Engineer

Automatically restarts the construction of dyson drones on every work tick if enough resources are available.


Tower Testing

Module Manager

Gives this worker permission to upgrade tower modules during tower testing.

Provides additional options!

  • Always upgrade cheapest using xp.
  • Always upgrade most expensive using xp.
  • Always upgrade cheapest using gems.
  • Always upgrade most expensive using gems.

Era Divider

Difficulty icon.png Warning: This section contains spoilers about Era.

These worker tasks unlocks after reaching Era.

Constantly tries to upgrade the damage and health dividers by one level. The upgrade order is based on the assigned rule.

Provides additional options!

  • Always upgrade cheapest.
  • Always upgrade most expensive.
  • Only upgrade health divider.
  • Only upgrade damage divider.

Arcade

Lucky Wheel Player

Automatically spins the Lucky Wheel on every work tick.

Jumble Player

Automatically plays Jumble on every work tick.

Museum

Buy & Combine

Buys 3x T1 Power Stones and performs a quick combine action per worker tick.

Provides additional options!

  • Fire/Water/Earth/Air/Nature/Light/Darkness/Electricity

Buy Market & Combine

Buys highest tier Power Stones from the market and performs a quick combine action per worker tick.

Provides additional options!

  • Fire/Water/Earth/Air/Nature/Light/Darkness/Electricity

Workshop

Era Scientist

Attempts to research lowering the xp cost for disabling era powers or to instantly finish an active research by using available hits taken/enemies destroyed. Provides Additional Options!

  • All/Every enemy type

Head of Era Experiments

Automatically restarts the research that lowers the xp cost of the era hp and damage dividers if enough funds are available.

Essence Gatherer

Attempts to research essence or to instantly finish an active research using available hits taken/enemies destroyed. Provides additional options!

  • Cycles through every element/(Each element individually).

Laboratory

Head of Science

Orders this worker to prestige an experiment that is ready to prestige on ever work tick. Provides additional options!

  • All/(each element)


Water Plants (Nature Experiment)

Waters a single tile in the nature experiment garden every tick. Only dry tiles are being watered so wet tiles are automatically skipped.


Expand (Neutral Experiment)

Automatically uses the expand function of the neutral experiment on every worker tick.


Freezer (Water Experiment)

Automatically switches between charging the battery and activating the freezer of the water experiment. Does not interrupt pumping into or draining water from the tank.


Particle Researcher (Darkness Experiment)

Tries to align the scanner exactly with the direction the particle is located in on every work tick. Also tries to collect the particle on every work tick if possible. Higher scan range and noise reduction increases the chance of the worker finding the particle.


Spin (Gems Experiment)

Starts spinning a non-gem, non-spinning tile in the gem experiment as well as its surroundings on every work tick. Workers are affected by lock chance as well.


Stack Inserter (Gems Experiment)

Inserts the specified amount of stacks into the gem grinder on every work tick. Provides additional options!

  • 1/10/100 stacks

Ceremonial Donut Gifter (Exotic Experiment)

Automatically gifts 10% of the best resource that matches the selected filter to the current celestial donut. If the current donut is completed then the worker will automatically move on to the next one. Provides additional options!

  • Only gift good/neutral/bad items or better

Construction Firm

Auto-Constuct

Automatically tries to upgrade any building that matches the specified criteria.

Provides additional options!

  • Always upgrade cheapest.
  • Always upgrade most expensive possible.

Mine

Drill Operator

Automatically refills and restarts the drill on every work tick. Make sure to provide enough resources for fuel.

Mine

Digs up a single tile on each work tick provided there are enough resources to pay the digging price. If the entire grid is empty then a new layer will be generated instead.

Provides additional options!

  • Any Color Shard you have unlocked

Asteroid Mining

Difficulty icon.png Warning: This section contains spoilers about Mine Floor 2.

These worker tasks unlocks after unlocking the Second Floor of the Mine.

Asteroid Miner

Automatically starts drilling the next drill-able field in the asteroid cluster at the selected index if no other field is being drilled on the next work tick.

Provides additional options!

  • Mining cluster at position X of the list

Treasure Hunter

Automatically collects the next collectible reward in the selected cluster on a work tick.

Provides additional options!

  • Claim rewards in cluster at position X of the list

Astrophysicist

Disposes completed clusters on every work tick and tries to start scanning if no scan is currently active.

Provides additional options!

  • Perform quick scans
  • Perform regular scans

Trading Post

Trader

  • Automatically trades the first offer with the selected percentage and crate multiplier specified on work tick.
  • Make sure to configure the trading amount percentage in the trading post before assigning this task to a worker!
  • Provides additional options! (Crate multiplier >= any/0.5/0.75/1/1.25/1.5/1.75/2).

Factory

Ore Manager

Automatically puts ores into the crusher to turn them into dust.

Ignores items in the crafting grid so you can use it to keep items away from this worker!

Mixing Engineer

Automatically turns dust into ore lumps and puts them into the mixer. Provides additional options!

  • Up to T2/3/4/5/6/7/8/9/10/only insert dust

Boiler Operator

Automatically puts higher tier dust into the boiler to turn it into lower tier dust. Ensures that at least 1 of each dust remains. Provides additional options!

  • Down to T1/2/3/4/5/6/7/8/9 dust

Refining Overseer

Restarts the refining process with the least amount of shards required to get the desired ore tier.

Provides additional options!

  • T1-T10

Forestry Technician

Harvests all yields of a single tree on every work tick. Cycles through all active trees.

The Fabricator

Difficulty icon.png Warning: This section contains spoilers about Factory Floor 2.

These worker tasks unlocks after unlocking the Second Floor of the Factory.

Dissolving Expert

Automatically add an itemstack to the beginning of the dissolve queue of the fabricator based on your filter settings.

Make sure to configure your auto-dissolve settings in the fabricator before assigning this task!

AI

Worker Taskid's

Worker Task Id Table
Facility Name Taskid Description
Tower task.towertesting.upgrade Upgrades modules during tower testing ()
Tower task.towertesting.upgradeEra Upgrades Eradividers during tower testing ()
Powerplant task.powerplant.replace Replacing empty power plant resource containers
Powerplant task.powerplant.restart Restarting the boosts inside the powerplant whenever they run out
Powerplant task.dyson.construct Constructing dyson drones in side the powerplant
Shipyard shipyard.shipping Ordering a new shipment and collecting it after it arrives ()
Laboratory task.laboratory.prestige Prestinging [Selection] in the laboratory
Laboratory task.laboratory.nature.water watering plants in the nature experiment
Laboratory task.laboratory.neutral.expand Expanding in the neutral experiment
Laboratory task.laboratory.water.freeze Freezing water in the water expirment
Laboratory task.laboratory.darkness.search Searching and collecting particles in the darkness experiment
Laboratory task.laboratory.gems.spin Spinning for gems in the gems experiment
Laboratory task.laboratory.gems.stack Inserting (#) stack(s) in the gems experiment grinder
Laboratory task.laboratory.exotic.gift Gifts 10% of best resources towards donuts
Construction Firm task.construct Constructing buildings ()
Trading Post task.tradingpost.trading Automatically performs crate trades, has options
Workshop task.workshop.era.research Starts and finishes research for era disable powers, must specify element
Workshop task.workshop.era.experiment Restarts research into hp/damage dividers
Workshop task.workshop.era.essence Starts and finishes research for essence, must specify element
Museum task.museum.buycombine Buy 3x () Power Stones and do a quick combine
Museum task.museum.buyoffshore Buy highest tier () Power Stones and do a quick combine
Factory factory.oreManagement Putting ores into the crusher
Factory factory.upTiering Turns dust into lumps and puts them into the mixer, option for max tier of dust->lump
Factory factory.downTiering Boils dust down to lower tier dust, always keeping one. Option for min tier
Factory factory.refiningManagement Restarting ore refining everytime it completes ()
Factory factory.dissolveManagement Adding items to the dissolve queue of the fabricator
Factory factory.treeHarvesting Gathers yields from trees (or planted things) every tick
Mine task.mine Mining and generating layers as long as layers are available (tab)
Mine task.mine.drill Refilling and restarting the mining drill
Mine task.mine.asteroid Mining asteroids at list index ()
Mine task.claim.asteroid Claming asteroid rewards at list index ()
Mine task.scan.asteroid Scan for asteroids () and dispose completed clusters
Arcade task.arcade.playLuckyWheel Spinning the Lucky Wheel in the Arcade
Arcade task.arcade.playJumble Playing Jumble in the Arcade

Trivia and Credits

Trivia

  • Before workers got added, the Tower Customization button icon uses the cube symbol. It got changed to the current icon because worker button now uses that icon.
  • In an earlier version, the worker task "Buy and Combine" can trigger a bug that crafts t51 gems.
  • Yes, you don't pay your worker more gems once you buy them. They are just sla[REDACTED]

Credits

Authored by: cl1694

Curated by: SomethingSomethingUsername