Difference between revisions of "Mine"
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− | {{Building|ConversionRate=120 | + | {{Building|ConversionRate=120|ColorCode=orange|Tier=10|Color=Orange|Image=Mine.png}} |
+ | [[File:Orange resource.png|left]] | ||
+ | The '''Mine''' is a building located on the left side of the town. In it, the player can acquire shards and other resources, the former of which can either be converted into its resource equivalent, or refined in the [[Factory]]. The amount and rate at which these resources are acquired increase as you dig deeper. | ||
− | + | It is recommended to start getting this building established early game; It starts slow, but can be an amazing source of resources such as [[Gems]] and other resources, as well as shards you'll need in large quantities for a late-game factory. | |
− | == | + | ==Drilling== |
− | + | Drilling is controlled and monitored on the left side of the screen. | |
− | + | In order to run the drill, first add fuel in form of orange resources and then hit the "'''DRILL'''" button (One orange cube = 10L of fuel). When drilling, the drill button changes into a stop button, which can be pressed to stop drilling. Adding more fuel is possible while the drill is running, but only after at least 10L of fuel has been used up to prevent orange resource loss from premature refuel. | |
− | + | There are upgrades that can help speed up the drilling process: | |
− | |||
− | == | + | *'''DRILLPOWER:''' The rate in seconds that the depth increases. This starts out very slow, but by investing orange resources can be permanently increased. |
− | + | *'''TANKVOLUME:''' How long the drill can run for without refueling. Naturally, this also increases the cost to fill the fuel tank since refueling is all-or-nothing. | |
+ | *'''FUEL USAGE:''' How much fuel is used per second. This is a very costly but very effective upgrade, as it makes fuel deplete slower and therefore the drill becomes permanently more efficient. | ||
+ | |||
+ | ==Mining== | ||
+ | In the middle of the screen, a grid of squares are situated. This is the "mine". There is a completely independent (the exception being all of them use the mine's drill depth) mining zone for every cube resource in the game'''.''' These can be switched between and navigated using the taskbar at the top of the screen. The arrows move further left or right, and clicking on a colored shard focuses its mining area. | ||
+ | |||
+ | The player can mine by clicking covered tiles inside the mine. This costs '''x''' orange resources, depending on the '''digging cost''' (See: Layer Information). By doing so, the tile is uncovered and the resources (if any) are exposed and given to the player. | ||
+ | |||
+ | The new layer button resets the layer by replacing all tiles with covered tiles. Creating a new layer consumes one charge, which are refueled over time to a maximum of 10. When the new layer pool is empty, the layer cannot be reset, and the player must wait for more charges. Each resource has their own new layer pools independent from the others (so orange resources have 10 charges, and if they are all depleted, brown will still have 10 layers). | ||
− | ( | + | When a new layer is generated, the game uses the '''tile percentages''' to randomly generate a new tileset. These increase (with the exception of the ''empty tile'', which decreases) as the drill digs deeper down. |
− | + | ==Layer information== | |
+ | To the right of the layers are information boxes about the resource in the mine: | ||
− | + | *'''Tile percentages:''' General information about the types of resources that can be acquired and their probability. | |
+ | *'''Digging cost:''' The amount of oranges required to dig one tile of that resource type. | ||
+ | *'''Shard production rate:''' How many shards of that resource are produced by the mine every second. | ||
+ | *'''Conversion rate:''' How many shards are required to generate one of that resource type. | ||
− | + | ===Mining Rewards=== | |
− | == | + | ====Generic Rewards==== |
− | |||
− | + | * {{Resource|White}} White [[Resources|resources]] | |
+ | * [[File:Gem.png|20px]] [[Gems]] | ||
+ | * Digging cost reduction | ||
+ | * [[File:Exotic gem.png|20px]] [[Exotic gems|Exotic Gems]] (If '''Mineralogy''' is unlocked) | ||
− | + | ====Resource-specific Rewards==== | |
− | + | * Shards | |
− | + | * Shard conversion rate | |
+ | * Shard production rate | ||
− | + | The bottom of the screen shows your shard amount, and a button that shows how much resources you will collect from the shards if pressed. | |
− | + | ==Skills== | |
+ | {{See also|Skills (Upgrade)}} | ||
− | - the shard | + | *'''Detector''' - Automatically reveals the content of one covered tile without digging it up every time a new layer is being generated. |
+ | *'''Deep Mining''' - Increases all resource, resource shard and gem rewards by 100%. | ||
+ | *'''Collapsing Tunnels''' - Installs an automated drill that passively drills an amount equal to 30 seconds of your regular drill per hour (even offline). Each mine tier increases the speed by 30 more seconds per hour. | ||
+ | *'''Advanced Offline Mining''' - Allows the mine to continue producing resource shards while the game is closed at 150% of the original speed. Without this skill the mine will continue producing shards at 100% of the original speed. | ||
+ | *'''Tank Expansion''' - Expands the tankvolume of the drill by 10 for each drillpower or fuel usage upgrade. | ||
+ | *'''Advanced Drill''' - Increases the drillpower by 10% for each tier of the mine. | ||
− | + | ==Exotic Skills== | |
+ | {{See also|Exotic Skills}} | ||
− | + | *'''Mineralogy''' ({{Number|5|icon=[[File:Exotic gem.png|20px]]}}) - Provides a 0.05% chance that a mined tile turns into an exotic gem. | |
+ | *'''Geology''' ({{Number|25|icon=[[File:Exotic gem.png|20px]]}}) - Multiplies shard and resource rewards by your current town level and gem rewards by town level^0.15. | ||
+ | *'''Battle Drills''' ({{Number|10|icon=[[File:Exotic gem.png|20px]]}}) - Triples the speed at which new mining layers are generated while tower testing is active and the drill is working. Works for all non-sandbox gamemodes as long as the tower is alive and the round-over-screen is not visible. | ||
+ | {{Navbox buildings|state=expanded}} | ||
+ | {{PerfectNavigation}} | ||
[[Category:Buildings]] | [[Category:Buildings]] |
Latest revision as of 13:58, 9 January 2024
Mine | |
---|---|
Max. Tier | 10 |
Conversion rate | 120:1 |
Color theme | Orange |
The Mine is a building located on the left side of the town. In it, the player can acquire shards and other resources, the former of which can either be converted into its resource equivalent, or refined in the Factory. The amount and rate at which these resources are acquired increase as you dig deeper.
It is recommended to start getting this building established early game; It starts slow, but can be an amazing source of resources such as Gems and other resources, as well as shards you'll need in large quantities for a late-game factory.
Contents
Drilling
Drilling is controlled and monitored on the left side of the screen.
In order to run the drill, first add fuel in form of orange resources and then hit the "DRILL" button (One orange cube = 10L of fuel). When drilling, the drill button changes into a stop button, which can be pressed to stop drilling. Adding more fuel is possible while the drill is running, but only after at least 10L of fuel has been used up to prevent orange resource loss from premature refuel.
There are upgrades that can help speed up the drilling process:
- DRILLPOWER: The rate in seconds that the depth increases. This starts out very slow, but by investing orange resources can be permanently increased.
- TANKVOLUME: How long the drill can run for without refueling. Naturally, this also increases the cost to fill the fuel tank since refueling is all-or-nothing.
- FUEL USAGE: How much fuel is used per second. This is a very costly but very effective upgrade, as it makes fuel deplete slower and therefore the drill becomes permanently more efficient.
Mining
In the middle of the screen, a grid of squares are situated. This is the "mine". There is a completely independent (the exception being all of them use the mine's drill depth) mining zone for every cube resource in the game. These can be switched between and navigated using the taskbar at the top of the screen. The arrows move further left or right, and clicking on a colored shard focuses its mining area.
The player can mine by clicking covered tiles inside the mine. This costs x orange resources, depending on the digging cost (See: Layer Information). By doing so, the tile is uncovered and the resources (if any) are exposed and given to the player.
The new layer button resets the layer by replacing all tiles with covered tiles. Creating a new layer consumes one charge, which are refueled over time to a maximum of 10. When the new layer pool is empty, the layer cannot be reset, and the player must wait for more charges. Each resource has their own new layer pools independent from the others (so orange resources have 10 charges, and if they are all depleted, brown will still have 10 layers).
When a new layer is generated, the game uses the tile percentages to randomly generate a new tileset. These increase (with the exception of the empty tile, which decreases) as the drill digs deeper down.
Layer information
To the right of the layers are information boxes about the resource in the mine:
- Tile percentages: General information about the types of resources that can be acquired and their probability.
- Digging cost: The amount of oranges required to dig one tile of that resource type.
- Shard production rate: How many shards of that resource are produced by the mine every second.
- Conversion rate: How many shards are required to generate one of that resource type.
Mining Rewards
Generic Rewards
- White resources
- Gems
- Digging cost reduction
- Exotic Gems (If Mineralogy is unlocked)
Resource-specific Rewards
- Shards
- Shard conversion rate
- Shard production rate
The bottom of the screen shows your shard amount, and a button that shows how much resources you will collect from the shards if pressed.
Skills
- See also: Skills (Upgrade)
- Detector - Automatically reveals the content of one covered tile without digging it up every time a new layer is being generated.
- Deep Mining - Increases all resource, resource shard and gem rewards by 100%.
- Collapsing Tunnels - Installs an automated drill that passively drills an amount equal to 30 seconds of your regular drill per hour (even offline). Each mine tier increases the speed by 30 more seconds per hour.
- Advanced Offline Mining - Allows the mine to continue producing resource shards while the game is closed at 150% of the original speed. Without this skill the mine will continue producing shards at 100% of the original speed.
- Tank Expansion - Expands the tankvolume of the drill by 10 for each drillpower or fuel usage upgrade.
- Advanced Drill - Increases the drillpower by 10% for each tier of the mine.
Exotic Skills
- See also: Exotic Skills
- Mineralogy (5 ) - Provides a 0.05% chance that a mined tile turns into an exotic gem.
- Geology (25 ) - Multiplies shard and resource rewards by your current town level and gem rewards by town level^0.15.
- Battle Drills (10 ) - Triples the speed at which new mining layers are generated while tower testing is active and the drill is working. Works for all non-sandbox gamemodes as long as the tower is alive and the round-over-screen is not visible.