Difference between revisions of "Dark Realm"

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m (Add next region)
m (Updated module icons to use Template:Module.)
 
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[[File:Dark Realm.png|thumb]]
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{{Infobox region
 +
|image=Dark Realm.png
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|lanes=9
 +
|enemies={{Element|Fire}} {{Element|Darkness}} {{Element|Water}} {{Element|Earth}} {{Element|Universal}}
 +
|easy=8.56e10
 +
|medium=1.8e11
 +
|hard=1.6e12
 +
|insane=5.28e13
 +
|nightmare=3.72e16
 +
|impossible=1.46e24
 +
}}
 
'''Dark Realm''' is the twelfth region in the game, unlocked after completing wave 100 on [[Neutral]].
 
'''Dark Realm''' is the twelfth region in the game, unlocked after completing wave 100 on [[Neutral]].
  
 
Completing wave 100 in this region unlocks the [[Heaven]] region.
 
Completing wave 100 in this region unlocks the [[Heaven]] region.
 
==Enemies==
 
The base enemy structure consists of:
 
* Fire enemies
 
* Darkness enemies
 
* Water enemies
 
* Earth enemies
 
* Universal enemies
 
  
 
==Environmental Effects==
 
==Environmental Effects==
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==Modules==
 
==Modules==
 
{{See also|Modules}}
 
{{See also|Modules}}
{| class='wikitable sortable'
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 +
{| class="wikitable sortable"
 
!Type!!Name!!Unlock Condition
 
!Type!!Name!!Unlock Condition
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Crit'''||Random 1%
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|<center>{{Module|Offensive|size=30px}}</center>||'''Anti-Darkness Crit'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Crit'''||Random 1%
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|<center>{{Module|Offensive|size=30px}}</center>||'''Anti-Fire Crit'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Earth Crit'''||Random 1%
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|<center>{{Module|Offensive|size=30px}}</center>||'''Anti-Earth Crit'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Crit'''||Random 1%
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|<center>{{Module|Offensive|size=30px}}</center>||'''Anti-Water Crit'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Subsistence'''||Random 1%
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|<center>{{Module|Offensive|size=30px}}</center>||'''Fire Subsistence'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Subsistence'''||Random 1%
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Water Subsistence'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Earth Subsistence'''||Random 1%
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|<center>{{Module|Offensive|size=30px}}</center>||'''Earth Subsistence'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Subsistence'''||Random 1%
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|<center>{{Module|Offensive|size=30px}}</center>||'''Air Subsistence'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Nature Subsistence'''||Random 1%
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|<center>{{Module|Offensive|size=30px}}</center>||'''Nature Subsistence'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Subsistence'''||Random 1%
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Light Subsistence'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Subsistence'''||Random 1%
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Darkness Subsistence'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Subsistence'''||Random 1%
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|<center>{{Module|Offensive|size=30px}}</center>||'''Electricity Subsistence'''||Random 1%
 
|}
 
|}
  
 
==Town Assets==
 
==Town Assets==
* Dark House
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* Dark Tree
+
*Dark House
* Dark Rock
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*Dark Tree
 +
*Dark Rock
  
 
{{PerfectNavigation}}
 
{{PerfectNavigation}}
 
[[Category:Regions]]
 
[[Category:Regions]]

Latest revision as of 23:53, 23 August 2023

Dark Realm
Dark Realm
Lanes 9
Enemies
Fire element Darkness element Water element Earth element Universal element
Difficulties
Easy 85.6 B% (8.56e10%)
Medium 180 B% (1.8e11%)
Hard 1.6 T% (1.6e12%)
Insane 52.8 T% (5.28e13%)
Nightmare 37.2 Qa% (3.72e16%)
Impossible 1.46 Sp% (1.46e24%)

Dark Realm is the twelfth region in the game, unlocked after completing wave 100 on Neutral.

Completing wave 100 in this region unlocks the Heaven region.

Environmental Effects

This area has no environmental effects.

Modules

See also: Modules
Type Name Unlock Condition
Offensive Module
Anti-Darkness Crit Random 1%
Offensive Module
Anti-Fire Crit Random 1%
Offensive Module
Anti-Earth Crit Random 1%
Offensive Module
Anti-Water Crit Random 1%
Offensive Module
Fire Subsistence Random 1%
Offensive Module
Water Subsistence Random 1%
Offensive Module
Earth Subsistence Random 1%
Offensive Module
Air Subsistence Random 1%
Offensive Module
Nature Subsistence Random 1%
Offensive Module
Light Subsistence Random 1%
Offensive Module
Darkness Subsistence Random 1%
Offensive Module
Electricity Subsistence Random 1%

Town Assets

  • Dark House
  • Dark Tree
  • Dark Rock