Difference between revisions of "Dark Realm"
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m (Added drop chances based on workshop treasure map) |
m (Updated module icons to use Template:Module.) |
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− | + | {{Infobox region | |
+ | |image=Dark Realm.png | ||
+ | |lanes=9 | ||
+ | |enemies={{Element|Fire}} {{Element|Darkness}} {{Element|Water}} {{Element|Earth}} {{Element|Universal}} | ||
+ | |easy=8.56e10 | ||
+ | |medium=1.8e11 | ||
+ | |hard=1.6e12 | ||
+ | |insane=5.28e13 | ||
+ | |nightmare=3.72e16 | ||
+ | |impossible=1.46e24 | ||
+ | }} | ||
'''Dark Realm''' is the twelfth region in the game, unlocked after completing wave 100 on [[Neutral]]. | '''Dark Realm''' is the twelfth region in the game, unlocked after completing wave 100 on [[Neutral]]. | ||
− | + | Completing wave 100 in this region unlocks the [[Heaven]] region. | |
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− | |||
− | |||
− | |||
− | |||
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==Environmental Effects== | ==Environmental Effects== | ||
Line 15: | Line 19: | ||
==Modules== | ==Modules== | ||
{{See also|Modules}} | {{See also|Modules}} | ||
− | {| class= | + | |
+ | {| class="wikitable sortable" | ||
!Type!!Name!!Unlock Condition | !Type!!Name!!Unlock Condition | ||
|- | |- | ||
− | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Anti-Darkness Crit'''||Random 1% |
|- | |- | ||
− | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Anti-Fire Crit'''||Random 1% |
|- | |- | ||
− | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Anti-Earth Crit'''||Random 1% |
|- | |- | ||
− | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Anti-Water Crit'''||Random 1% |
|- | |- | ||
− | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Fire Subsistence'''||Random 1% |
|- | |- | ||
− | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Water Subsistence'''||Random 1% |
|- | |- | ||
− | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Earth Subsistence'''||Random 1% |
|- | |- | ||
− | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Air Subsistence'''||Random 1% |
|- | |- | ||
− | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Nature Subsistence'''||Random 1% |
|- | |- | ||
− | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Light Subsistence'''||Random 1% |
|- | |- | ||
− | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Darkness Subsistence'''||Random 1% |
|- | |- | ||
− | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Electricity Subsistence'''||Random 1% |
|} | |} | ||
==Town Assets== | ==Town Assets== | ||
− | * Dark House | + | |
− | * Dark Tree | + | *Dark House |
− | * Dark Rock | + | *Dark Tree |
+ | *Dark Rock | ||
{{PerfectNavigation}} | {{PerfectNavigation}} | ||
[[Category:Regions]] | [[Category:Regions]] |
Latest revision as of 23:53, 23 August 2023
Dark Realm | |
---|---|
Lanes | 9 |
Enemies | |
Difficulties | |
Easy | 85.6 B% (8.56e10%) |
Medium | 180 B% (1.8e11%) |
Hard | 1.6 T% (1.6e12%) |
Insane | 52.8 T% (5.28e13%) |
Nightmare | 37.2 Qa% (3.72e16%) |
Impossible | 1.46 Sp% (1.46e24%) |
Dark Realm is the twelfth region in the game, unlocked after completing wave 100 on Neutral.
Completing wave 100 in this region unlocks the Heaven region.
Environmental Effects
This area has no environmental effects.
Modules
- See also: Modules
Town Assets
- Dark House
- Dark Tree
- Dark Rock