Difference between revisions of "Elements"
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− | Every [[enemy]], every [[Modules|module]] and every attack has a specific element. | + | Every [[Enemies|enemy]], every [[Modules|module]] and every attack has a specific '''element'''. Elements can be strong or weak against certain other elements. |
+ | |||
+ | ==Strengths & Weaknesses== | ||
+ | A list of the elements and their effectiveness against other elements can be found in the following table. | ||
− | |||
{| class="wikitable" style="text-align:center; background-color:#fff" | {| class="wikitable" style="text-align:center; background-color:#fff" | ||
! width="80px" |Defender→<br>Attacker↴ | ! width="80px" |Defender→<br>Attacker↴ | ||
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| style="background-color:#00c853;" |200% | | style="background-color:#00c853;" |200% | ||
|} | |} | ||
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− | For example | + | ==Difficulty Bonus== |
+ | During [[Tower Testing]], higher difficulty modes exaggerate the base strength or weakness by a certain factor. The formula for this interaction is: | ||
+ | |||
+ | {{Math|(''Eff'' / 100)<sup>''Fac''</sup> × 100}} | ||
+ | |||
+ | Where: | ||
+ | * {{Math|''Eff''}} is the base effectiveness, as a percentage, found in the table above. | ||
+ | * {{Math|''Fac''}} is the difficulty factor, found in the table below. | ||
+ | |||
+ | For example, Fire enemies would usually take 25% damage from nature attacks. On impossible difficulty, this damage would be reduced to just {{Math|(25 / 100)<sup>8</sup> × 100 = ~0.0015%}} damage. | ||
+ | |||
+ | On the other hand, if using water attacks, the fire enemies on impossible difficulty would instead take {{Math|(200 / 100)<sup>8</sup> × 100 = 25,600%}} damage. | ||
+ | |||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
|+ | |+ |
Revision as of 02:55, 28 February 2021
Every enemy, every module and every attack has a specific element. Elements can be strong or weak against certain other elements.
Strengths & Weaknesses
A list of the elements and their effectiveness against other elements can be found in the following table.
Difficulty Bonus
During Tower Testing, higher difficulty modes exaggerate the base strength or weakness by a certain factor. The formula for this interaction is:
(Eff / 100)Fac × 100
Where:
- Eff is the base effectiveness, as a percentage, found in the table above.
- Fac is the difficulty factor, found in the table below.
For example, Fire enemies would usually take 25% damage from nature attacks. On impossible difficulty, this damage would be reduced to just (25 / 100)8 × 100 = ~0.0015% damage.
On the other hand, if using water attacks, the fire enemies on impossible difficulty would instead take (200 / 100)8 × 100 = 25,600% damage.
Difficulty | Factor |
---|---|
Easy | 1 |
Medium | 1.5 |
Hard | 2 |
Insane | 3 |
Nightmare | 4 |
Impossible | 8 |
Legend
In the New Round window, the elements of the selected region are shown like so