Difference between revisions of "High Mountain"
Jump to navigation
Jump to search
(Assign Regions category to page) |
(Fill out page) |
||
Line 1: | Line 1: | ||
+ | [[File:High Mountain.png|thumb]] | ||
+ | '''High Mountain''' is the sixth region in the game, unlocked after completing wave 100 on [[Volcano]]. | ||
+ | |||
+ | ==Enemies== | ||
+ | The base enemy structure consists of: | ||
+ | * Neutral enemies | ||
+ | * Light enemies | ||
+ | * Nature enemies | ||
+ | * Air enemies | ||
+ | * Water enemies | ||
+ | * Earth enemies | ||
+ | * Universal enemies | ||
+ | |||
+ | ==Environmental Effects== | ||
+ | This area has no environmental effects. | ||
+ | |||
+ | ==Modules== | ||
+ | {{See also|Modules}} | ||
+ | {| class='wikitable sortable' | ||
+ | !Type!!Name!!Unlock Condition | ||
+ | |- | ||
+ | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Divine Blessing'''||Random 0.15% | ||
+ | |- | ||
+ | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Splash'''||Random | ||
+ | |- | ||
+ | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Splash'''||Random | ||
+ | |- | ||
+ | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Splash'''||Random | ||
+ | |- | ||
+ | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Splash'''||Random | ||
+ | |- | ||
+ | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Air Shell'''||Random 1% | ||
+ | |- | ||
+ | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Air Barrier'''||Random 1% | ||
+ | |- | ||
+ | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Bulletproof'''||Random 0.9% | ||
+ | |- | ||
+ | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Shield Recharger'''||Random 0.5% | ||
+ | |} | ||
+ | |||
+ | ==Town Assets== | ||
+ | {{Unknown}} | ||
+ | |||
{{PerfectNavigation}} | {{PerfectNavigation}} | ||
[[Category:Regions]] | [[Category:Regions]] |
Revision as of 03:26, 24 February 2021
High Mountain is the sixth region in the game, unlocked after completing wave 100 on Volcano.
Enemies
The base enemy structure consists of:
- Neutral enemies
- Light enemies
- Nature enemies
- Air enemies
- Water enemies
- Earth enemies
- Universal enemies
Environmental Effects
This area has no environmental effects.
Modules
- See also: Modules
Type | Name | Unlock Condition |
---|---|---|
Divine Blessing | Random 0.15% | |
Light Splash | Random | |
Fire Splash | Random | |
Electricity Splash | Random | |
Air Splash | Random | |
Air Shell | Random 1% | |
Air Barrier | Random 1% | |
Bulletproof | Random 0.9% | |
Shield Recharger | Random 0.5% |
Town Assets
Unknown (edit)