Difference between revisions of "User:Troylaurin"

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(Created page with "Just testing something, nothing much to see here <br /> {| class="wikitable mw-collapsible" |+ !Script !Info !Source |- |craft init |1 0 9 |<syntaxhighlight lang="actionscript...")
 
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Just testing something, nothing much to see here
 
Just testing something, nothing much to see here
 
<br />
 
<br />
{| class="wikitable mw-collapsible"
+
{| class="wikitable"
 
|+
 
|+
 
!Script
 
!Script
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|-
 
|-
 
|craft init
 
|craft init
|1 0 9
+
|1 impulse
 +
0 conditions
 +
 
 +
9 actions
 +
|
 +
{| class="wikitable mw-collapsible mw-collapsed"
 +
!
 +
|-
 
|<syntaxhighlight lang="actionscript">
 
|<syntaxhighlight lang="actionscript">
 
wakeup()
 
wakeup()
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global.double.set("craft_count", 1.0)
 
global.double.set("craft_count", 1.0)
 
global.double.set("craft_inventory", 1.0)
 
global.double.set("craft_inventory", 1.0)
 +
</syntaxhighlight>
 +
|-
 +
|<syntaxhighlight lang="text">
 +
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</syntaxhighlight>
 
</syntaxhighlight>
 
|-
 
|-
 
|
 
|
|
+
|}
|<code>CmNyYWZ0IGluaXQBAAAABndha2V1cAAAAAAJAAAADmdsb2JhbC5pbnQuc2V0CGNvbnN0YW50BApjcmFmdF9idXN5CGNvbnN0YW50AgAAAAA</code>
+
|-
<code>OZ2xvYmFsLmludC5zZXQIY29uc3RhbnQEDGNyYWZ0X3N0YXR1cwhjb25zdGFudALIAAAADmdsb2JhbC5pbnQuc2V0CGNvbnN0YW50BBJjcm</code>
+
|craft tier up
 +
|1 impulse
  
<code>FmdF9yZXF1aXJlX3RpZXIIY29uc3RhbnQCAAAAABFnbG9iYWwuZG91YmxlLnNldAhjb25zdGFudAQTY3JhZnRfcmVxdWlyZV9jb3VudAhjb</code>
+
1 condition
  
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+
1 action
 +
|
 +
{| class="wikitable mw-collapsible mw-collapsed"
 +
|+
 +
!
 +
|-
 +
|<syntaxhighlight lang="actionscript">
 +
:global int craft_tier
  
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+
key.1()
 +
(global.int.get("craft_busy") == 0)
  
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+
craft_tier = (craft_tier % 10) + 1
 
+
</syntaxhighlight>
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</syntaxhighlight>
 +
|}
 
|-
 
|-
 
|
 
|

Revision as of 00:24, 16 January 2021

Just testing something, nothing much to see here

Script Info Source
craft init 1 impulse

0 conditions

9 actions

wakeup()

global.int.set("craft_busy", 0)
global.int.set("craft_status", 200)
global.int.set("craft_require_tier", 0)
global.double.set("craft_require_count", 0.0)
global.int.set("craft_tier", 1)
global.int.set("craft_mode", 1)
global.int.set("craft_output", 1)
global.double.set("craft_count", 1.0)
global.double.set("craft_inventory", 1.0)
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craft tier up 1 impulse

1 condition

1 action

:global int craft_tier

key.1()
(global.int.get("craft_busy") == 0)

craft_tier = (craft_tier % 10) + 1
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