Difference between revisions of "Skills"

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m (Fix page reference)
(Replaced hardcoded PerfectNavigation NavBox with Template:PerfectNavigation NavBox)
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They can be unlocked by installing the corresponding active [[Modules|module]] in your blueprint.
 
They can be unlocked by installing the corresponding active [[Modules|module]] in your blueprint.
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| title = The Perfect Tower II
 
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| group1 = Mechanics
 
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* [[New Round]]
 
* [[Elements]]
 
* [[Modules]]
 
* [[Skills]]
 
* [[Tower Customization]]
 
 
 
| group2 = [[Regions]]
 
| list2  =
 
* [[Forest]]
 
* [[Desert]]
 
* [[Winter]]
 
* [[Underground]]
 
* [[Volcano]]
 
* [[High Mountain]]
 
* [[Jungle]]
 
* [[Metallic Ruins]]
 
* [[Beach]]
 
* [[Ocean]]
 
* [[Neutral]]
 
* [[Dark Realm]]
 
* [[Heaven]]
 
* [[Universe]]
 
* [[Chaos]]
 
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* [[Power Plant]]
 
* [[Mine]]
 
* [[Factory]]
 
* [[Headquarters]]
 
* [[Arcade]]
 
* [[Laboratory]]
 
* [[Shipyard]]
 
* [[Trading Post]]
 
* [[Workshop]]
 
* [[Museum]]
 
* [[Construction Firm]]
 
* [[Statue of Cubos]]
 
| group2 = Prestige
 
| list2 = [[Headquarters#Military|Military]]
 
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Revision as of 00:51, 27 November 2020

Skills are attacks that can be used in game and require a certain amound of energy to cast.

They can be unlocked by installing the corresponding active module in your blueprint.