Difference between revisions of "Elements"

From The Perfect Tower II
Jump to navigation Jump to search
Line 136: Line 136:
 
| style="background-color:#00c853;" |200%
 
| style="background-color:#00c853;" |200%
 
|}
 
|}
The difficulty of the region increases elemental resistance of enemies by a factor. (% * factor)
+
The difficulty of the region increases elemental effects by a factor. (% * factor)
 +
 
 
For example: Usually universal takes 25% damage from darkness, but on impossible difficulty it's 0.25*8 = ~0.00001525878
 
For example: Usually universal takes 25% damage from darkness, but on impossible difficulty it's 0.25*8 = ~0.00001525878
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"

Revision as of 18:58, 17 November 2019

Every enemy, every module and every attack has a specific element. Some elements are more effective or weaker against a certain type.

A list of the elements and their behavior towards other elements can be found in the following table.

Neutral Fire Water Earth Air Light Darkness Nature Electricity Universal
Neutral 100% 100% 100% 100% 100% 100% 100% 100% 100% 100%
Fire 100% 50% 25% 100% 100% 100% 100% 200% 100% 25%
Water 100% 200% 50% 100% 100% 100% 100% 100% 25% 25%
Earth 100% 100% 100% 50% 100% 100% 100% 25% 200% 25%
Air 100% 100% 100% 100% 50% 200% 25% 100% 100% 25%
Light 100% 100% 100% 100% 25% 50% 200% 100% 100% 25%
Darkness 100% 100% 100% 100% 200% 25% 50% 100% 100% 25%
Nature 100% 25% 100% 200% 100% 100% 100% 50% 100% 25%
Electricity 100% 100% 200% 25% 100% 100% 100% 100% 50% 25%
Universal 100% 100% 100% 100% 100% 100% 100% 100% 100% 200%

The difficulty of the region increases elemental effects by a factor. (% * factor)

For example: Usually universal takes 25% damage from darkness, but on impossible difficulty it's 0.25*8 = ~0.00001525878

Difficulty Factor
Easy 1
Medium 1.5
Hard 2
Insane 3
Nightmare 4
Impossible 8