Difference between revisions of "Elements"
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− | The difficulty of the | + | The difficulty of the region increases elemental resistance of enemies by a factor. (% * factor) |
− | {| class="wikitable" | + | For example: Usually universal takes 25% damage from darkness, but on impossible difficulty it's 0.25*8 = ~0.00001525878 |
+ | {| class="wikitable" style="text-align:center;" | ||
|+ | |+ | ||
− | ! | + | !Difficulty |
− | ! | + | !Factor |
− | |||
− | |||
|- | |- | ||
− | | | + | |Easy |
− | | | + | |1 |
− | |||
− | |||
|- | |- | ||
− | | | + | |Medium |
− | | | + | |1.5 |
− | |||
− | |||
|- | |- | ||
− | | | + | |Hard |
− | | | + | |2 |
− | | | + | |- |
− | | | + | |Insane |
+ | |3 | ||
+ | |- | ||
+ | |Nightmare | ||
+ | |4 | ||
+ | |- | ||
+ | |Impossible | ||
+ | |8 | ||
|} | |} |
Revision as of 18:57, 17 November 2019
Every enemy, every module and every attack has a specific element. Some elements are more effective or weaker against a certain type.
A list of the elements and their behavior towards other elements can be found in the following table.
Neutral | Fire | Water | Earth | Air | Light | Darkness | Nature | Electricity | Universal | |
---|---|---|---|---|---|---|---|---|---|---|
Neutral | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% |
Fire | 100% | 50% | 25% | 100% | 100% | 100% | 100% | 200% | 100% | 25% |
Water | 100% | 200% | 50% | 100% | 100% | 100% | 100% | 100% | 25% | 25% |
Earth | 100% | 100% | 100% | 50% | 100% | 100% | 100% | 25% | 200% | 25% |
Air | 100% | 100% | 100% | 100% | 50% | 200% | 25% | 100% | 100% | 25% |
Light | 100% | 100% | 100% | 100% | 25% | 50% | 200% | 100% | 100% | 25% |
Darkness | 100% | 100% | 100% | 100% | 200% | 25% | 50% | 100% | 100% | 25% |
Nature | 100% | 25% | 100% | 200% | 100% | 100% | 100% | 50% | 100% | 25% |
Electricity | 100% | 100% | 200% | 25% | 100% | 100% | 100% | 100% | 50% | 25% |
Universal | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 200% |
The difficulty of the region increases elemental resistance of enemies by a factor. (% * factor) For example: Usually universal takes 25% damage from darkness, but on impossible difficulty it's 0.25*8 = ~0.00001525878
Difficulty | Factor |
---|---|
Easy | 1 |
Medium | 1.5 |
Hard | 2 |
Insane | 3 |
Nightmare | 4 |
Impossible | 8 |