Difference between revisions of "Military Tier"
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− | + | {{Spoiler warning|game progression}} | |
+ | '''Military Tier''' is the game's prestige system. Increasing the military tier grants the player various rewards including choosing a [[Military Perks|Military Perk]] to unlock, new [[buildings]], [[Headquarters#Software|software]], [[Statue of Cubos#Bosses|bosses]] and other features. | ||
− | + | Increasing the military tier will reset all modules to their base level, and all town resources (not including gems and exotic gems) will be lost, but recovered over the length of 4 hours (1 with the exotic skill '''Trustworthy Trust Fund'''). | |
− | |||
− | + | __NOTOC__ | |
+ | ==Tier 1 - Water Bombs== | ||
+ | ===Requirements=== | ||
− | * | + | *10 modules maximized |
− | * | + | *3 [[region|regions]] unlocked |
− | |||
− | === | + | ===Rewards=== |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | === | + | *Max. module tier: 2 |
− | + | *[[Construction Firm]] T4 | |
− | + | *Workers | |
− | + | ||
− | |- | + | ==Tier 2 - A Real Tank== |
− | + | ===Requirements=== | |
− | + | ||
− | |- | + | *25 modules maximized |
− | | | + | *5 regions unlocked |
− | + | ||
− | + | ===Rewards=== | |
+ | |||
+ | *Max. module tier: 3 | ||
+ | *Construction Firm T5 | ||
+ | |||
+ | ==Tier 3 - Flying Aircraft Carrier== | ||
+ | ===Requirements=== | ||
+ | |||
+ | *40 modules maximized | ||
+ | *7 regions unlocked | ||
+ | |||
+ | ===Rewards=== | ||
+ | |||
+ | *Max. module tier: 4 | ||
+ | *Construction Firm T6 | ||
+ | **[[Construction Firm#Beacons|Beacons]] | ||
+ | *New software: CRITICAL_WAVEJUMP.ZIP | ||
+ | |||
+ | ==Tier 4 - Nuclear Weapons== | ||
+ | ===Requirements=== | ||
+ | |||
+ | *60 modules maximized | ||
+ | *9 regions unlocked | ||
+ | |||
+ | ===Rewards=== | ||
+ | |||
+ | *Max. module tier: 5 | ||
+ | *[[Headquarters#Facility AI|Facility AI]] | ||
+ | *Boss 2 | ||
+ | |||
+ | ==Tier 5 - Antimatter Explosives== | ||
+ | ===Requirements=== | ||
+ | |||
+ | *100 modules maximized | ||
+ | *12 regions unlocked | ||
+ | |||
+ | ===Rewards=== | ||
+ | |||
+ | *Max. module tier: up to 250 | ||
+ | *New software: WAVE_MOMENTUM.INF | ||
+ | |||
+ | ==Tier 6 - Institution== | ||
+ | ===Requirements=== | ||
+ | |||
+ | *120 modules unlocked | ||
+ | *Total module tier >= 625 | ||
+ | *15 regions unlocked | ||
+ | *Boss 2 defeated | ||
+ | |||
+ | ===Rewards=== | ||
+ | |||
+ | *Boss 3 | ||
+ | *[[Town Perks]] | ||
+ | *New software: WAVE_STORM.JSLIB | ||
+ | |||
+ | ==Tier 7 - Independent Island== | ||
+ | ===Requirements=== | ||
+ | |||
+ | *135 modules unlocked | ||
+ | *Total module tier >= 750 | ||
+ | *Reach wave 1 Million | ||
+ | |||
+ | ===Rewards=== | ||
+ | |||
+ | *New software: WAVE_PERSISTENCE.DLL, WAVE_INSTABILITY.SYS, WAVE_VORTEX.LIB, WAVE_CATALYST.RAR, WAVE_ENDURANCE.BIN | ||
+ | |||
+ | ==Tier 8 (Era) - Nation== | ||
+ | ===Requirements=== | ||
+ | |||
+ | *150 modules unlocked | ||
+ | *Total module tier >= 825 | ||
+ | *Reach Era 1(Wave 100B) | ||
+ | |||
+ | ===Rewards=== | ||
+ | |||
+ | *[[Workshop#Era|Workshop (Era)]] | ||
+ | **Beginning of [[Era]] | ||
+ | *New software: NEW_BOUNDS.DATA, WAVE_MARATHON.PY | ||
+ | |||
+ | ==Tier 9 - International Politics== | ||
+ | ===Requirements=== | ||
+ | |||
+ | *175 modules unlocked | ||
+ | *Total module tier >= 1075 | ||
+ | *Reach Era 5 | ||
+ | |||
+ | ===Rewards=== | ||
+ | |||
+ | *Workshop (Bonus) | ||
+ | **<spoiler>Gives a 1% damage bonus for each Essence currently owned by the player (Essence can be found in the third tab of Workshop (Era))</spoiler> | ||
+ | *New software: WAVE_COMPRESSION.DLL, ERA_SURGE.EXE | ||
+ | |||
+ | ==Tier 10 - Global Operator== | ||
+ | ===Requirements=== | ||
+ | |||
+ | *200 modules unlocked | ||
+ | *Total module tier >= 1250 | ||
+ | *Reach Era 1000 | ||
+ | |||
+ | ===Rewards=== | ||
+ | |||
+ | *Boss 4 | ||
+ | *New software: ERA_BURST.DEB | ||
+ | |||
+ | ==Tier 11 - Planetary Domination== | ||
+ | ===Requirements=== | ||
+ | |||
+ | *215 modules unlocked | ||
+ | *Total module tier >= 1450 | ||
+ | *Reach Era 10M | ||
+ | *Discovery made! <spoiler>(Disable neutral era element past era 1 million to receive the neutral infinity stone) if you forgot to disable the neutral element in your first run don't panic, you can easily get it in 1 min using a simple trick. all you need to do is go into a new run on the region you have already gotten to era 10m on, then disable neutral and use Critical Wavejump to skip to era 1m before getting /inf on the era shield again. doing this will make you instantly die but not before you get the neutral inf stone which saves you from having to do another hour long run.</spoiler> | ||
+ | |||
+ | ===Rewards=== | ||
+ | |||
+ | *Infinity Board | ||
+ | **This does not mark the beginning of Infinity yet. | ||
+ | *New software: ERA_SWIRL.ZIB2, WAVE_HORIZON.DLL | ||
+ | |||
+ | ==Tier 12 (Infinity) - Space Travel== | ||
+ | ===Requirements=== | ||
+ | |||
+ | *225 modules unlocked | ||
+ | *Total module tier >= 1625 | ||
+ | *Reach Infinity 1(Era 100B) | ||
+ | |||
+ | ===Rewards=== | ||
+ | |||
+ | *[[Workshop#Infinity|Workshop (Infinity)]] | ||
+ | **Beginning of [[Infinity]] | ||
+ | *New software: NO_BOUNDS.DATA | ||
+ | |||
+ | ==Tier 13 - Exoplanetary Colonies== | ||
+ | ===Requirements=== | ||
+ | |||
+ | *250 modules unlocked | ||
+ | *Total module tier >= 1875 | ||
+ | *Reach Infinity in 3 regions | ||
+ | *Reach Infinity 2 | ||
+ | |||
+ | ===Rewards=== | ||
+ | |||
+ | *Infinity stone upgrades | ||
+ | *New Software: WAVE_BREACH.MSC, ERA_TUNNELING.JAR | ||
+ | |||
+ | ==Tier 14 - Solar Conquest== | ||
+ | ===Requirements=== | ||
+ | |||
+ | *265 modules unlocked | ||
+ | *Total module tier >= 2125 | ||
+ | *Reach Infinity in 10 regions | ||
+ | *Reach Infinity 5 | ||
+ | |||
+ | ===Rewards=== | ||
+ | |||
+ | *New Infinity perks | ||
+ | *New software: WAVE_FLOOR.DB, ERA_FLOOR.DB, ERA_HORIZON.DLL | ||
+ | |||
+ | ==Tier 15 - FTL Travel== | ||
+ | ===Requirements=== | ||
+ | |||
+ | *300 modules unlocked | ||
+ | *Total module tier >= 3000 | ||
+ | *Reach Infinity 25 | ||
+ | *Reach Infinity in 15 regions | ||
+ | *Dr. Cubical's idea! <spoiler>Obtain and Unlock all Infinity Stones.</spoiler> | ||
+ | |||
+ | ===Rewards=== | ||
+ | |||
+ | *Boss 5 | ||
+ | *New software: WAVE_RESTART.PKG, INFINITY_HORIZON.DLL | ||
+ | |||
+ | =Trivia and Notes= | ||
+ | |||
+ | *MT7 Reward: "Modules: T1(Maxed)" has been moved to Military Perks as of the Military Perks Update (v0.9.0 B1, Sunday, 29 August 2021) | ||
{{PerfectNavigation}} | {{PerfectNavigation}} |
Latest revision as of 15:12, 17 April 2024
Spoiler warning! This article contains spoilers about game progression. |
Military Tier is the game's prestige system. Increasing the military tier grants the player various rewards including choosing a Military Perk to unlock, new buildings, software, bosses and other features.
Increasing the military tier will reset all modules to their base level, and all town resources (not including gems and exotic gems) will be lost, but recovered over the length of 4 hours (1 with the exotic skill Trustworthy Trust Fund).
Tier 1 - Water Bombs
Requirements
- 10 modules maximized
- 3 regions unlocked
Rewards
- Max. module tier: 2
- Construction Firm T4
- Workers
Tier 2 - A Real Tank
Requirements
- 25 modules maximized
- 5 regions unlocked
Rewards
- Max. module tier: 3
- Construction Firm T5
Tier 3 - Flying Aircraft Carrier
Requirements
- 40 modules maximized
- 7 regions unlocked
Rewards
- Max. module tier: 4
- Construction Firm T6
- New software: CRITICAL_WAVEJUMP.ZIP
Tier 4 - Nuclear Weapons
Requirements
- 60 modules maximized
- 9 regions unlocked
Rewards
- Max. module tier: 5
- Facility AI
- Boss 2
Tier 5 - Antimatter Explosives
Requirements
- 100 modules maximized
- 12 regions unlocked
Rewards
- Max. module tier: up to 250
- New software: WAVE_MOMENTUM.INF
Tier 6 - Institution
Requirements
- 120 modules unlocked
- Total module tier >= 625
- 15 regions unlocked
- Boss 2 defeated
Rewards
- Boss 3
- Town Perks
- New software: WAVE_STORM.JSLIB
Tier 7 - Independent Island
Requirements
- 135 modules unlocked
- Total module tier >= 750
- Reach wave 1 Million
Rewards
- New software: WAVE_PERSISTENCE.DLL, WAVE_INSTABILITY.SYS, WAVE_VORTEX.LIB, WAVE_CATALYST.RAR, WAVE_ENDURANCE.BIN
Tier 8 (Era) - Nation
Requirements
- 150 modules unlocked
- Total module tier >= 825
- Reach Era 1(Wave 100B)
Rewards
- Workshop (Era)
- Beginning of Era
- New software: NEW_BOUNDS.DATA, WAVE_MARATHON.PY
Tier 9 - International Politics
Requirements
- 175 modules unlocked
- Total module tier >= 1075
- Reach Era 5
Rewards
- Workshop (Bonus)
- New software: WAVE_COMPRESSION.DLL, ERA_SURGE.EXE
Tier 10 - Global Operator
Requirements
- 200 modules unlocked
- Total module tier >= 1250
- Reach Era 1000
Rewards
- Boss 4
- New software: ERA_BURST.DEB
Tier 11 - Planetary Domination
Requirements
- 215 modules unlocked
- Total module tier >= 1450
- Reach Era 10M
- Discovery made!
Rewards
- Infinity Board
- This does not mark the beginning of Infinity yet.
- New software: ERA_SWIRL.ZIB2, WAVE_HORIZON.DLL
Tier 12 (Infinity) - Space Travel
Requirements
- 225 modules unlocked
- Total module tier >= 1625
- Reach Infinity 1(Era 100B)
Rewards
- Workshop (Infinity)
- Beginning of Infinity
- New software: NO_BOUNDS.DATA
Tier 13 - Exoplanetary Colonies
Requirements
- 250 modules unlocked
- Total module tier >= 1875
- Reach Infinity in 3 regions
- Reach Infinity 2
Rewards
- Infinity stone upgrades
- New Software: WAVE_BREACH.MSC, ERA_TUNNELING.JAR
Tier 14 - Solar Conquest
Requirements
- 265 modules unlocked
- Total module tier >= 2125
- Reach Infinity in 10 regions
- Reach Infinity 5
Rewards
- New Infinity perks
- New software: WAVE_FLOOR.DB, ERA_FLOOR.DB, ERA_HORIZON.DLL
Tier 15 - FTL Travel
Requirements
- 300 modules unlocked
- Total module tier >= 3000
- Reach Infinity 25
- Reach Infinity in 15 regions
- Dr. Cubical's idea!
Rewards
- Boss 5
- New software: WAVE_RESTART.PKG, INFINITY_HORIZON.DLL
Trivia and Notes
- MT7 Reward: "Modules: T1(Maxed)" has been moved to Military Perks as of the Military Perks Update (v0.9.0 B1, Sunday, 29 August 2021)