Difference between revisions of "Skills (Module)"

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m (Marking as Historical.)
 
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{{Historical}}
 +
 
<br />
 
<br />
 
{| class="wikitable"
 
{| class="wikitable"
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|Spawns huge vines all over the map (requires solid ground). Enemies getting too close to the vines will receive a negative buff that slows their movement and attack speed by 33% and deals 10% of their current hitpoints as nature damage to them.
 
|Spawns huge vines all over the map (requires solid ground). Enemies getting too close to the vines will receive a negative buff that slows their movement and attack speed by 33% and deals 10% of their current hitpoints as nature damage to them.
 
|800+33% Max.Energy
 
|800+33% Max.Energy
|Buff
+
|Debuff
 
|(T1)0:03.5
 
|(T1)0:03.5
 
(T5)0:07.5
 
(T5)0:07.5
 
|(T1)1:20
 
|(T1)1:20
 
(T5)0:40
 
(T5)0:40
 +
|-
 +
|Glacier Spikes
 +
|Spawns multiple ice pillars at random positions around the map (requires solid ground). Enemies that get too close to the pillars will take a fixed amount of water damage multiplied by the towers water armor (multiplier cannot be lower than 1) and have their movement- and attackspeed slowed by 90%. The pillars will disappear after 20 seconds.
 +
|1000+5% Max.Energy
 +
|Debuff
 +
|(T1)0:04
 +
(T5)0:08
 +
|(T1)1:15
 +
(T5)0:35
 
|-
 
|-
 
|Lifeleech
 
|Lifeleech
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(T5)0:15
 
(T5)0:15
 
|0:05
 
|0:05
 +
|-
 +
|Fracture
 +
|Temporarily subtracts 500% of the towers resistance (Post-additive) But in turn multiplies all outgoing damage by a constant factor.
 +
|25+4% Max.Energy
 +
|Buff
 +
|(T1)0:08
 +
(T5)0:20
 +
|0:20
 
|-
 
|-
 
|Violent Seeds
 
|Violent Seeds
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|
 
|
 
|0:00.5
 
|0:00.5
 +
|-
 +
|Advanced Heal
 +
|Instantly refills a percentage of the tower's maximum hitpoints.
 +
|5000+10% Max.Energy
 +
|Instant
 +
|
 +
|0:01
 
|-
 
|-
 
|Dispel
 
|Dispel
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|(T1)0:35
 
|(T1)0:35
 
(T5)0:15
 
(T5)0:15
 +
|-
 +
|Magical Orbs
 +
|Spawns magical orbs that circle around the tower and stun nearby enemies on contact for 3seconds.
 +
|500+40% Max.Energy
 +
|Debuff
 +
|(T1)0:10
 +
(T5)0:30
 +
|(T1)2:00
 +
(T5)1:20
 
|-
 
|-
 
|Shock Ward
 
|Shock Ward
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|(T1)2:00
 
|(T1)2:00
 
(T5)1:20
 
(T5)1:20
 +
|-
 +
|Sandstorm
 +
|Unleashes a huge sandstorm all over the map which slows enemies by 30% and reduces their general armor and therefore increasing their incoming damage, And affects all enemies on the map.
 +
|2000+5% Max.Energy
 +
|Debuff
 +
|(T1)0:12 slow
 +
(T5)0:40 slow
 +
|(T1)2:30
 +
(T5)1:10
 
|}
 
|}
 
{| class="wikitable"
 
{| class="wikitable"
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|(T1)9:30
 
|(T1)9:30
 
(T5)4:00
 
(T5)4:00
 +
|-
 +
|Awareness
 +
|Temporarily increases the experience points gained from destroyed enemies. (Refers to ingame XP, Not town XP.)
 +
|(T1)100+40% Max.Energy
 +
(T5)100+65% Max.Energy
 +
|Buff
 +
|(T1)0:35
 +
(T5)1:00
 +
|2:00
 +
|-
 +
|Neutral Response
 +
|Turns all non-neutral enemies on the map into neutral typed enemies.
 +
|3750+5% Max.Energy
 +
|Instant
 +
|
 +
|(T1)1:10
 +
(T5)0:05
 
|}
 
|}
 
{| class="wikitable"
 
{| class="wikitable"
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|(T1)1:00
 
|(T1)1:00
 
(T5)0:20
 
(T5)0:20
 +
|-
 +
|Radar
 +
|Doubles the tower's attack range for a certain amount of time.
 +
|100+10% Max.Energy
 +
|Buff
 +
|(T1)0:02.2
 +
(T5)0:04
 +
|0:20
 +
|-
 +
|Void
 +
|Creates a dark void in the targeted area that immediately destroys neutral and universal enemies that enter it.
 +
|25000+40% Max.Energy
 +
|Targeted
 +
|(T1)0:10
 +
(T5)0:30
 +
|1:00
 
|-
 
|-
 
|Hurricane
 
|Hurricane
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|
 
|
 
|0:30
 
|0:30
 +
|}
 +
{| class="wikitable"
 +
|+Special modules
 +
!Module
 +
!Description
 +
!Cost
 +
!Effect
 +
!Duration
 +
!Cooldown
 +
|-
 +
|Reboot
 +
|Sets the current hitpoints of the tower to exactly 1.
 +
|1
 +
|Instant
 +
|
 +
|0:20
 
|}
 
|}

Latest revision as of 15:43, 21 December 2023

Necronomicon icon.png This page is obsolete. It is being retained for archival purposes.
It may document information that are no longer current, or features that are obsolete and/or no longer supported. Do not rely on any information on this page.



Attack modules
Module Description Cost Effect Duration Cooldown
Desperado Sprays the surrounding area full of lead, hitting all enemies anywhere from 0 to 2 times. 100+10% Max.Energy Instant 0:20
Earthquake Stuns all non-earth enemies on the map and damages them by 15% of the towers maximum hitpoints. Damage type is earth 5000+20% Max.Energy Instant (T1)0:23

(T5)0:11

Gigantic Vines Spawns huge vines all over the map (requires solid ground). Enemies getting too close to the vines will receive a negative buff that slows their movement and attack speed by 33% and deals 10% of their current hitpoints as nature damage to them. 800+33% Max.Energy Debuff (T1)0:03.5

(T5)0:07.5

(T1)1:20

(T5)0:40

Glacier Spikes Spawns multiple ice pillars at random positions around the map (requires solid ground). Enemies that get too close to the pillars will take a fixed amount of water damage multiplied by the towers water armor (multiplier cannot be lower than 1) and have their movement- and attackspeed slowed by 90%. The pillars will disappear after 20 seconds. 1000+5% Max.Energy Debuff (T1)0:04

(T5)0:08

(T1)1:15

(T5)0:35

Lifeleech Instantly drains life from surrounding enemies to heal the tower. Draining life counts as nature damage. 80+3% Max.Energy Instant 0:10
Firestorm Unleashes a powerful firestorm at the targeted location which damages enemies by 40% of their max hitpoints + a fixed amount of damage. 500+12% Max.Energy Targeted 0:05
Lightning Hits all surrounding enemies with the wrath of the thundergod. Deals electricity damage in a large radius around the tower, stunning all affected targets for 2 seconds. 125+15% Max.Energy Instant 0:10
Super Multishot Instantly fires a missile at up to 60 targets around the tower. 1500+33% Max.Energy Instant (T1)0:06

(T5)0:02

Dark Sacrifice Sacrifices 30% of the tower's current HP and in turn increases its darkness damage multiplicatively by [sacrificed amount]^0.2 for a certain amount of time. 20+8% Max.Energy Buff (T1)0:07

(T5)0:15

0:05
Fracture Temporarily subtracts 500% of the towers resistance (Post-additive) But in turn multiplies all outgoing damage by a constant factor. 25+4% Max.Energy Buff (T1)0:08

(T5)0:20

0:20
Violent Seeds Continuously increases the tower's nature damage until the end of the duration. 10+10% Max.Energy Buff (T1)0:25

(T5)6:40

(T1)0:25

(T5)6:40

Redirect Sacrifices the tower's shield and in turn increases its electricity damage multiplicatively by [sacrificed amount]^0.15 for a certain amount of time. 20+6% Max.Energy Buff (T1)0:07

(T5)0:25

0:05
Fire Bomb Place a bomb that will explode after one second and deal fire damage to enemies in a 12m radius. 100+4% Max.Energy Targeted (T1)0:06

(T5)0:02

Shockwave Hurls a shockwave towards the targeted point which stuns and damages all enemies on its way. 2000+5% Max.Energy Targeted + Debuff (T1)0:01 stun

(T5)0:04 stun

0:08
Neutral Focus Increases neutral damage dealt by the tower for 45 seconds. 50+15% Max.Energy Buff 0:45 2:00
Fire Focus Increases fire damage dealt by the tower for 45 seconds. 50+15% Max.Energy Buff 0:45 2:00
Water Focus Increases water damage dealt by the tower for 45 seconds. 50+15% Max.Energy Buff 0:45 2:00
Earth Focus Increases earth damage dealt by the tower for 45 seconds. 50+15% Max.Energy Buff 0:45 2:00
Air Focus Increases air damage dealt by the tower for 45 seconds. 50+15% Max.Energy Buff 0:45 2:00
Nature Focus Increases nature damage dealt by the tower for 45 seconds. 50+15% Max.Energy Buff 0:45 2:00
Light Focus Increases light damage dealt by the tower for 45 seconds. 50+15% Max.Energy Buff 0:45 2:00
Darkness Focus Increases darkness damage dealt by the tower for 45 seconds. 50+15% Max.Energy Buff 0:45 2:00
Electricity Focus Increases electricity damage dealt by the tower for 45 seconds. 50+15% Max.Energy Buff 0:45 2:00
Universal Focus Increases universal damage dealt by the tower for 45 seconds. 50+15% Max.Energy Buff 0:45 2:00
Defense modules
Module Description Cost Effect Duration Cooldown
Simple Heal Instantly heals the tower by a specific amount of hitpoints. 25+2% Max.Energy Instant 0:00.5
Advanced Heal Instantly refills a percentage of the tower's maximum hitpoints. 5000+10% Max.Energy Instant 0:01
Dispel Removes a negative buff from the tower. 5+20% Max.Energy Instant 0:01
Titanum Hull Temporarily increases the towers generic resistance by 99% and its generic armor by a variable amount. lasts up to 60 seconds. 25+33% Max.Energy Buff 1:00 1:30
Frost Nova Releases a wave of frost around the tower. Enemies affected by the cold cannot move for 9 seconds. 100+33% Max.Energy Debuff (T1)0:04 freeze

(T5)0:09 freeze

(T1)0:35

(T5)0:15

Magical Orbs Spawns magical orbs that circle around the tower and stun nearby enemies on contact for 3seconds. 500+40% Max.Energy Debuff (T1)0:10

(T5)0:30

(T1)2:00

(T5)1:20

Shock Ward Creates a ward at the targeted location which stuns enemies once that enter its area of effect. Lasts up to 30 seconds before disappearing. 400+25% Max.Energy Targeted + Debuff (T1)0:03 stun

(T5)0:05 stun

(T1)0:30

(T5)0:14

Temporal Barrier Engulfs the tower with a temporary barrier that limits incoming damage to 1% of its maximum hitpoints per damage instance. 5000+1% Max.Energy Buff (T1)0:10

(T5)0:30

(T1)1:30

(T5)1:10

Tideshift Sets the whole map under water. Slows the movement and attack speed of all enemies by 50%. The buff lasts as long as the total duration of the ocean so affected units remain slowed for a while after it disappears. 5000+10% Max.Energy Debuff (T1)0:10 slow

(T5)0:30 slow

(T1)2:00

(T5)1:20

Sandstorm Unleashes a huge sandstorm all over the map which slows enemies by 30% and reduces their general armor and therefore increasing their incoming damage, And affects all enemies on the map. 2000+5% Max.Energy Debuff (T1)0:12 slow

(T5)0:40 slow

(T1)2:30

(T5)1:10

Utility modules
Module Description Cost Effect Duration Cooldown
Recharge Instantly refills the tower's energy to 100% 1 Instant (T1)1:40

(T5)0:40

Refresh Resets the cooldown of all other modules when used. (T1)100+2% Max.Energy

(T5)1000000+2% Max.Energy

Instant (T1)9:30

(T5)4:00

Awareness Temporarily increases the experience points gained from destroyed enemies. (Refers to ingame XP, Not town XP.) (T1)100+40% Max.Energy

(T5)100+65% Max.Energy

Buff (T1)0:35

(T5)1:00

2:00
Neutral Response Turns all non-neutral enemies on the map into neutral typed enemies. 3750+5% Max.Energy Instant (T1)1:10

(T5)0:05

Ultimate modules
Module Description Cost Effect Duration Cooldown
Immortality Shield Completely nullifies any incoming damage for a certain amount of time 500+70% Max.Energy Buff (T1)0:02

(T5)0:06

(T1)1:00

(T5)0:20

Radar Doubles the tower's attack range for a certain amount of time. 100+10% Max.Energy Buff (T1)0:02.2

(T5)0:04

0:20
Void Creates a dark void in the targeted area that immediately destroys neutral and universal enemies that enter it. 25000+40% Max.Energy Targeted (T1)0:10

(T5)0:30

1:00
Hurricane Increases the attack speed by 40%, all air damage dealt by 5000% and the attack range of the tower by 20%. 200+20% Max.Energy Buff (T1)0:26

(T5)0:50

1:00
Stream of Life Multiplies the damage bonus of nature damage by x^0.1 where x is the current health regeneration of the tower a the moment of using this module. Disables the health regeneration of the tower for the duration of the buff. 2000+10% Max.Energy Buff (T1)0:06

(T5)0:14

1:00
Super Tower Boosts the tower's attack speed by 70%, multiplies the max health and health regeneration by 3 and decreases incoming damage by 50%. (T1)1000+50% Max.Energy

(T5)1000+10% Max.Energy

Buff (T1)0:30

(T5)1:20

3:00
Super Tower 2 Massively boosts the tower's attack speed (+400%) and multiplies its energy regeneration by 4. (T1)1000+60% Max.Energy

(T5)1000+20% Max.Energy

Buff (T1)0:30

(T5)1:20

3:00
Super Tower 3 Multiplies the tower's outgoing projectile damage by 1000000 and maximum shield by 100. 1000+90%~10% Max.Energy Buff 1:20 3:00
Snap of Destiny Erases half of all enemies from the map. 50000+95% Max.Energy Instant 0:30
Special modules
Module Description Cost Effect Duration Cooldown
Reboot Sets the current hitpoints of the tower to exactly 1. 1 Instant 0:20