Difference between revisions of "Winter Wonderland"

From The Perfect Tower II
Jump to navigation Jump to search
m (Finish upgrade table)
(Add mechanics section.)
Line 18: Line 18:
 
*'''Reindeer''' - Used to create '''Trained Reindeer''' and '''Milk Reindeer'''. Created in the '''Reindeer Farm'''.
 
*'''Reindeer''' - Used to create '''Trained Reindeer''' and '''Milk Reindeer'''. Created in the '''Reindeer Farm'''.
 
*'''Toys''', '''Wrappings''', & '''Trees''' - '''Trees''' are used to create '''Wrappings''', and it and '''Toys''' are used to create '''Presents'''. Created in the '''Toy Factory''', '''Present Factory''', and '''Tree Factory''' respectively.
 
*'''Toys''', '''Wrappings''', & '''Trees''' - '''Trees''' are used to create '''Wrappings''', and it and '''Toys''' are used to create '''Presents'''. Created in the '''Toy Factory''', '''Present Factory''', and '''Tree Factory''' respectively.
 +
 +
==Mechanics==
 +
[[File:Cookie_Mechanics_1.png|thumb|Production mechanics, Part 1.]]
 +
[[File:Cookie_Mechanics_2.png|thumb|Production mechanics, Part 2.]]
 +
The production of each building is governed by a surprising number of mechanics. You can see the exact values that go into the calculations by hovering over the numbers.
 +
 +
The base is "'''Efficiency per worker (raw)'''". This measures the productivity of the elves you put into that building, and despite the (raw) label, it is modified by any "efficiency per worker" bonus. The initial per-building values are:
 +
{| class="wikitable"
 +
|-
 +
! Coal !! Cookies !! Paper Mill !! Wrapping !! Toys !! Trees !! Deer !! School !! Milk Train !! Milking
 +
|-
 +
| 20% || 5% || 6.667% || 10% || 10% || 10% || 5% || 10% || 5% || 10%
 +
|}
 +
 +
Next is the '''milk factor'''. This is granted by the amount of milk you have accumulated via milking reindeer; milk is only increased, never consumed. The milk factor grows slowly (especially initially), but is still powerful, and is upgraded through various perks. The initial formula for the milk factor is <code>1 + log(milk+1)/log(1000) * milk^0.03 / 4</code>.
 +
 +
The last of the efficiency factors is the '''temperature factor'''. As the weather gets colder, buildings also get colder and their production decreases. This can be counteracted by using ovens from the Coal Factory to provide heat, as well as perks that provide heat. If a building's temperature drops ''too'' far, it will freeze and be unable to produce at all. The initial formula for temperature factory is 1x at 0c and x0.5 for every -10c. The "Overheat" perk allows for bonus efficiency at heat above 0c, and Insulation reduces the penalty.
 +
 +
Combining all the above factors and multiplying by the number of elves gives a total "efficiency," listed in percent. For the example in the screenshot, "Efficiency per worker (raw)" is 240% (multiplied by 48x through various perks), Milk Factor is 2.33188 (from a raw milk of 47959629, with the ^1.15 perk), and the temperature factor is 1. With 20 elves, this gives 240 * 2.33188 * 1 * 20 = 11193.02% total efficiency, matching what is shown.
 +
 +
The upper box converts efficiency into production. "'''Production at 100% (raw)'''" determines how the bottom efficiency becomes production, and it is '''unchanged''' by any bonuses. If there are insufficient inputs, the production will be throttled appropriately, but sometimes the numbers will display wrong. All values in the table are per-second, arrows indicate (consumed -> produced).
 +
{| class="wikitable"
 +
|-
 +
! Coal !! Cookies !! Paper Mill !! Wrapping !! Toys !! Trees !! Deer !! School !! Milk Train !! Milking
 +
|-
 +
| N/A || 4 || 1 -> 1 || 1+1 -> 1 || 1 || 1 || 2 || 1 -> 1 || 1 -> 1 || 0.1 -> 25
 +
|}
 +
 +
The '''tier multiplier''' is applied on top of efficiency before converting to production. Buildings can be upgraded, and each additional tier grants 0.25 to the tier multiplier. There are perks that increase this: For instance, there is a perk that "multiplies bonus production per building tier x4." This only affects ''the bonus'', i.e. it changes the formula from <code>1 + (tier - 1)/4</code> to <code>1 + (tier - 1) = tier</code>.
  
 
==Upgrades==
 
==Upgrades==
Line 52: Line 81:
 
[[File:Event_Winter_Wonderland_Quests.png|thumb|Winter Wonderland quest board.]]
 
[[File:Event_Winter_Wonderland_Quests.png|thumb|Winter Wonderland quest board.]]
 
Just like the [[Halloween]] event the Winter Wonderland has quests that can be completed for permanent rewards.
 
Just like the [[Halloween]] event the Winter Wonderland has quests that can be completed for permanent rewards.
 
==Temperature==
 
One of the main mechanics of the Winter Wonderland is the '''''Temperature Factor''''' of buildings. Every -10C a building is at will halve the production of that building.
 
 
==Building tiers==
 
The tier of a building may be upgraded using cookies. Each additional tier above tier 1 gives a <code>0.25</code> multiplier where <code>building_tier_multiplier = 1 + (current_building_tier - 1) * 0.25</code>.
 
  
 
{{PerfectNavigation}}
 
{{PerfectNavigation}}
 
[[Category:Events]]
 
[[Category:Events]]

Revision as of 19:09, 10 December 2023

Auto replant.png This article is a stub.
The article does not cover enough information about the topic. You can help by expanding it.
Drfrosticle.png

The Winter Wonderland Event is a recurring seasonal event held from December 1st to January 1st (UTC+0) of the following year. It was first added in 2022.

During the event, Dr. Cubical will put on a Santa hat, and call himself Dr. Frostical.

Overview

The sleigh at Shipyard.
Winter Wonderland in disrepair.

The event location is the Winter Wonderland, a far away place, and (presumably) colder than even the North Pole, accessible by the icon at the left of the screen or by clicking the reindeer sleigh near the Shipyard. Dr. Frostical's Elven workforce works there to make presents, cookies, and milk for the holiday season. However, all the buildings to create them were destroyed, and you must help him rebuild, or else Christmas will be ruined!

There are 9 separate resources, all exclusively created and isolated in the Wonderland.

  • Cookies - The main event currency, used to rebuild and upgrade every building. Created from the Cookie Factory.
  • Presents & Trained Reindeer - Both give a White resource.png Town Resource bonus. Created from the Present Factory and Reindeer School respectively.
  • Milk - Increases the efficiency of workers except in the Coal Factory by 1+log(milk+1)/log(1000)*milk^0.03*0.25. Created in the Reindeer Milk Farm.
  • Milk Reindeers - Used to create Milk. Created in the Reindeer Milk Farm.
  • Reindeer - Used to create Trained Reindeer and Milk Reindeer. Created in the Reindeer Farm.
  • Toys, Wrappings, & Trees - Trees are used to create Wrappings, and it and Toys are used to create Presents. Created in the Toy Factory, Present Factory, and Tree Factory respectively.

Mechanics

Production mechanics, Part 1.
Production mechanics, Part 2.

The production of each building is governed by a surprising number of mechanics. You can see the exact values that go into the calculations by hovering over the numbers.

The base is "Efficiency per worker (raw)". This measures the productivity of the elves you put into that building, and despite the (raw) label, it is modified by any "efficiency per worker" bonus. The initial per-building values are:

Coal Cookies Paper Mill Wrapping Toys Trees Deer School Milk Train Milking
20% 5% 6.667% 10% 10% 10% 5% 10% 5% 10%

Next is the milk factor. This is granted by the amount of milk you have accumulated via milking reindeer; milk is only increased, never consumed. The milk factor grows slowly (especially initially), but is still powerful, and is upgraded through various perks. The initial formula for the milk factor is 1 + log(milk+1)/log(1000) * milk^0.03 / 4.

The last of the efficiency factors is the temperature factor. As the weather gets colder, buildings also get colder and their production decreases. This can be counteracted by using ovens from the Coal Factory to provide heat, as well as perks that provide heat. If a building's temperature drops too far, it will freeze and be unable to produce at all. The initial formula for temperature factory is 1x at 0c and x0.5 for every -10c. The "Overheat" perk allows for bonus efficiency at heat above 0c, and Insulation reduces the penalty.

Combining all the above factors and multiplying by the number of elves gives a total "efficiency," listed in percent. For the example in the screenshot, "Efficiency per worker (raw)" is 240% (multiplied by 48x through various perks), Milk Factor is 2.33188 (from a raw milk of 47959629, with the ^1.15 perk), and the temperature factor is 1. With 20 elves, this gives 240 * 2.33188 * 1 * 20 = 11193.02% total efficiency, matching what is shown.

The upper box converts efficiency into production. "Production at 100% (raw)" determines how the bottom efficiency becomes production, and it is unchanged by any bonuses. If there are insufficient inputs, the production will be throttled appropriately, but sometimes the numbers will display wrong. All values in the table are per-second, arrows indicate (consumed -> produced).

Coal Cookies Paper Mill Wrapping Toys Trees Deer School Milk Train Milking
N/A 4 1 -> 1 1+1 -> 1 1 1 2 1 -> 1 1 -> 1 0.1 -> 25

The tier multiplier is applied on top of efficiency before converting to production. Buildings can be upgraded, and each additional tier grants 0.25 to the tier multiplier. There are perks that increase this: For instance, there is a perk that "multiplies bonus production per building tier x4." This only affects the bonus, i.e. it changes the formula from 1 + (tier - 1)/4 to 1 + (tier - 1) = tier.

Upgrades

Exceptions to the formula are in bold.

Building Formula T1 T2 T3 T4 T5 T6 T7 T8 T9 T10
Coal Factory 100*120^(tier-1) 100 12000 1.44e6 1.73e8 2.07e10 MAXED
Cookie Factory none 0 4000 1.25e5 5e5 1.25e6 3e6 5e6 1e7 1.75e7 2.25e7
Gingerbread House 100*12^(tier-1) 100 1200 14400 1.73e5 2.07e6 2.49e7 2.99e8 3.58e9 4.30e10 5.16e11
Present Factory 500*12^(tier-1) 500 6000 72000 8.64e5 1.04e7 1.24e8 1.49e9 1.79e10 2.15e11 2.58e12
Toy Factory 350*12^(tier-1) 350 4200 50400 6.05e5 7e26e6 8.71e7 1.05e9 1.25e10 1.50e11 1.81e12
Tree Factory 200*12^(tier-1) 200 2400 28800 3.46e5 4.15e6 4.98e7 5.97e8 7.17e9 8.60e10 1.03e12
Reindeer Farm 250*12^(tier-1) 250 3000 18000 4.32e5 5.18e6 6.22e7 7.46e8 8.96e9 1.07e11 1.29e12
Reindeer School 400*12^(tier-1) 400 4800 57600 6.91e5 8.29e6 9.95e7 1.19e9 1.43e10 1.72e11 2.06e12
Reindeer Milk Farm 10000*12^(tier-1) 1e5 1.2e6 1.44e7 1.73e8 2.07e9 2.49e10 2.99e11 3.58e12 4.30e13 5.16e14

Calendar

One of the main features of the event is the Winter Calendar, an upgrade grid that reveals two upgrades for every day that passes and allows you to chose a number of perks equal to the current day. Perks can be reset every 12 hours, or 30 minutes if the calendar upgrade is selected.

Quests

Winter Wonderland quest board.

Just like the Halloween event the Winter Wonderland has quests that can be completed for permanent rewards.