Difference between revisions of "Challenge Mode"
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If you have alternate solutions to Challenges that are not here, please use the [[Talk:Challenge_Mode|Discussion]] page or create another solution box instead of editing an existing solution with your own solution. | If you have alternate solutions to Challenges that are not here, please use the [[Talk:Challenge_Mode|Discussion]] page or create another solution box instead of editing an existing solution with your own solution. | ||
− | =Forest Challenges (Region 1) | + | =Forest Challenges (Region 1)= |
− | ==Level #1== | + | ==Level #1 (c1-1)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ A Symphony Of Water And Fire. | |+ A Symphony Of Water And Fire. | ||
Line 79: | Line 79: | ||
|} | |} | ||
− | ==Level #2 | + | ==Level #2 (c1-2)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ The Dirt Is Alive. Can You Overcome 325 Waves Of Angry, Tanky and Bossy Earth Elementals? | |+ The Dirt Is Alive. Can You Overcome 325 Waves Of Angry, Tanky and Bossy Earth Elementals? | ||
Line 139: | Line 139: | ||
|} | |} | ||
− | ==Level #3 | + | ==Level #3 (c1-3)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ Nature Strikes Back. Make Sure To Hold Back The Incoming Waves Of Archers And Assassins. | |+ Nature Strikes Back. Make Sure To Hold Back The Incoming Waves Of Archers And Assassins. | ||
Line 198: | Line 198: | ||
|} | |} | ||
− | ==Level #4 | + | ==Level #4 (c1-4)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ Rage Of The Forest. A Combination Of Various Elemental Types Try To Break Your Glass Tower. | |+ Rage Of The Forest. A Combination Of Various Elemental Types Try To Break Your Glass Tower. | ||
Line 241: | Line 241: | ||
|} | |} | ||
− | ==Level #5 | + | ==Level #5 (c1-5)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ Are The Neutrals Evolving? | |+ Are The Neutrals Evolving? | ||
Line 312: | Line 312: | ||
|} | |} | ||
− | ==Level #6 | + | ==Level #6 (c1-6)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ Piercing "Arrows". Only Waves Full Of Archers Are Now Trying To Tear Down Your Tower. | |+ Piercing "Arrows". Only Waves Full Of Archers Are Now Trying To Tear Down Your Tower. | ||
Line 367: | Line 367: | ||
|} | |} | ||
− | =Desert Challenges (Region 2) | + | =Desert Challenges (Region 2)= |
− | ==Level #1 | + | ==Level #1 (c2-1)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ The Wizards Of Light Blend In With The Scenery. | |+ The Wizards Of Light Blend In With The Scenery. | ||
Line 423: | Line 423: | ||
|} | |} | ||
− | ==Level #2 | + | ==Level #2 (c2-2)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ Sandstorm From The Root. | |+ Sandstorm From The Root. | ||
Line 467: | Line 467: | ||
|} | |} | ||
− | ==Level #3 | + | ==Level #3 (c2-3)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ Assassins Don't Like Sand. They Are Not The Only Type Of Enemy You Will Face Between The Dunes ... | |+ Assassins Don't Like Sand. They Are Not The Only Type Of Enemy You Will Face Between The Dunes ... | ||
Line 512: | Line 512: | ||
|} | |} | ||
− | ==Level #4 | + | ==Level #4 (c2-4)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ What Do You Get When You Combine Two Bosses And Three Tanks? That's Right. A Half-buried Camel In The Sand. | |+ What Do You Get When You Combine Two Bosses And Three Tanks? That's Right. A Half-buried Camel In The Sand. | ||
Line 554: | Line 554: | ||
|} | |} | ||
− | ==Level #5 | + | ==Level #5 (c2-5)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ A Storm Of Spells And Arrows Is Approaching, Stay Firm And You Will Unlock The Secret Power Of The Desert. | |+ A Storm Of Spells And Arrows Is Approaching, Stay Firm And You Will Unlock The Secret Power Of The Desert. | ||
Line 605: | Line 605: | ||
|} | |} | ||
− | ==Level #6 | + | ==Level #6 (c2-6)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ Those Cacti Are The Remains Of The Assassins Turned Into Plants By The Wizards ... | |+ Those Cacti Are The Remains Of The Assassins Turned Into Plants By The Wizards ... | ||
Line 644: | Line 644: | ||
|} | |} | ||
− | =Winter Challenges (Region 3) | + | =Winter Challenges (Region 3)= |
− | ==Level #1 | + | ==Level #1 (c3-1)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ The Harsh Cold Greatly Enhances The Resistance To Negative Magic Of All The Creatures In This Region. | |+ The Harsh Cold Greatly Enhances The Resistance To Negative Magic Of All The Creatures In This Region. | ||
Line 678: | Line 678: | ||
|} | |} | ||
− | ==Level #2 | + | ==Level #2 (c3-2)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ A Blizzard Is An Entertainment By Itself. It Will Really Teach You The Craft Of War. | |+ A Blizzard Is An Entertainment By Itself. It Will Really Teach You The Craft Of War. | ||
Line 710: | Line 710: | ||
|} | |} | ||
− | ==Level #3 | + | ==Level #3 (c3-3)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ Mind Your Speed In This Challenge. Ice Giants Don't Like Quick Movements. | |+ Mind Your Speed In This Challenge. Ice Giants Don't Like Quick Movements. | ||
Line 740: | Line 740: | ||
|} | |} | ||
− | ==Level #4 | + | ==Level #4 (c3-4)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ Looks Like The Enemies Are Coming Straight Out Of Jötunheim. Is There Anything To Stop Them? | |+ Looks Like The Enemies Are Coming Straight Out Of Jötunheim. Is There Anything To Stop Them? | ||
Line 783: | Line 783: | ||
|} | |} | ||
− | ==Level #5 | + | ==Level #5 (c3-5)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ Defeat Olaf! | |+ Defeat Olaf! | ||
Line 812: | Line 812: | ||
|} | |} | ||
− | ==Level #6 | + | ==Level #6 (c3-6)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ A Dark Ancient Spell Unites Enemies In This Challenge. Better Keep Them Divided. | |+ A Dark Ancient Spell Unites Enemies In This Challenge. Better Keep Them Divided. | ||
Line 841: | Line 841: | ||
|} | |} | ||
− | =Underground Challenges (Region 4) | + | =Underground Challenges (Region 4)= |
− | ==Level #1 | + | ==Level #1 (c4-1)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ A Sequence Of Avalanches And Earthquakes Has Awakened The Deep Earth Tanks. Can You Put Them Back To Sleep? | |+ A Sequence Of Avalanches And Earthquakes Has Awakened The Deep Earth Tanks. Can You Put Them Back To Sleep? | ||
Line 874: | Line 874: | ||
|} | |} | ||
− | ==Level #2 | + | ==Level #2 (c4-2)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ The Tormented Spirits Of Old Miners Will Haunt Your Tower | |+ The Tormented Spirits Of Old Miners Will Haunt Your Tower | ||
Line 905: | Line 905: | ||
|} | |} | ||
− | ==Level #3 | + | ==Level #3 (c4-3)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ It Looks Like Those Cave Dwellers Consumed Some Strange Ores Which Hardened Them. | |+ It Looks Like Those Cave Dwellers Consumed Some Strange Ores Which Hardened Them. | ||
Line 937: | Line 937: | ||
|} | |} | ||
− | ==Level #4 | + | ==Level #4 (c4-4)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ We Have Found A Deep, Hot Ravine. | |+ We Have Found A Deep, Hot Ravine. | ||
Line 969: | Line 969: | ||
|} | |} | ||
− | ==Level #5 | + | ==Level #5 (c4-5)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ We've Breached The Wall Of A Chamber Filled With Toxic Organic Life. | |+ We've Breached The Wall Of A Chamber Filled With Toxic Organic Life. | ||
Line 1,002: | Line 1,002: | ||
|} | |} | ||
− | ==Level #6 | + | ==Level #6 (c4-6)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ The Archers And Wizards Of The Deep Dark Found An Ancient Technique To Cloak Themselves. | |+ The Archers And Wizards Of The Deep Dark Found An Ancient Technique To Cloak Themselves. | ||
Line 1,033: | Line 1,033: | ||
|} | |} | ||
− | =Volcano Challenges (Region 5) | + | =Volcano Challenges (Region 5)= |
− | ==Level #1 | + | ==Level #1 (c5-1)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ The Shells Of These Magma Entities Seem Impervious. Can You Survive Them Or Find Other Means To Defeat Them Until They Cool Off? | |+ The Shells Of These Magma Entities Seem Impervious. Can You Survive Them Or Find Other Means To Defeat Them Until They Cool Off? | ||
Line 1,068: | Line 1,068: | ||
|} | |} | ||
− | ==Level #2 | + | ==Level #2 (c5-2)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ We Have Reached The Molten Core. It Seems Like We Require Water To Proceed. | |+ We Have Reached The Molten Core. It Seems Like We Require Water To Proceed. | ||
Line 1,100: | Line 1,100: | ||
|} | |} | ||
− | ==Level #3 | + | ==Level #3 (c5-3)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ We Cannot Take Our Upgraded Modules Into These Lower Sections Of The Volcano. | |+ We Cannot Take Our Upgraded Modules Into These Lower Sections Of The Volcano. | ||
Line 1,138: | Line 1,138: | ||
|} | |} | ||
− | ==Level #4 | + | ==Level #4 (c5-4)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ The Enemies In This Section Have Developed A Really Strong Shield. | |+ The Enemies In This Section Have Developed A Really Strong Shield. | ||
Line 1,171: | Line 1,171: | ||
|} | |} | ||
− | ==Level #5 | + | ==Level #5 (c5-5)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ The Volcano Is About To Erupt! Seems Like The Ashes Falling From The Sky Protect The Inhabitants Of This Area. | |+ The Volcano Is About To Erupt! Seems Like The Ashes Falling From The Sky Protect The Inhabitants Of This Area. | ||
Line 1,202: | Line 1,202: | ||
|} | |} | ||
− | ==Level #6 | + | ==Level #6 (c5-6)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ The Pool Of Lava Is Filling Up. Make Sure Not To Overheat Your Tower. | |+ The Pool Of Lava Is Filling Up. Make Sure Not To Overheat Your Tower. | ||
Line 1,234: | Line 1,234: | ||
|} | |} | ||
− | =High Mountain Challenges (Region 6) | + | =High Mountain Challenges (Region 6)= |
− | ==Level #1 | + | ==Level #1 (c6-1)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ The High Air Density In This Area Creates A Significant Amount Of Pressure. | |+ The High Air Density In This Area Creates A Significant Amount Of Pressure. | ||
Line 1,265: | Line 1,265: | ||
|} | |} | ||
− | ==Level #2 | + | ==Level #2 (c6-2)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ Seems Like The Archers In This Area Have Incredibly Sharp Senses. | |+ Seems Like The Archers In This Area Have Incredibly Sharp Senses. | ||
Line 1,296: | Line 1,296: | ||
|} | |} | ||
− | ==Level #3 | + | ==Level #3 (c6-3)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ Their Golems Seem To Be Indestructible Although Short-Lived. | |+ Their Golems Seem To Be Indestructible Although Short-Lived. | ||
Line 1,329: | Line 1,329: | ||
|} | |} | ||
− | ==Level #4 | + | ==Level #4 (c6-4)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ Silent As The Wind. Don't Underestimate Them Just Because They Are Slow! | |+ Silent As The Wind. Don't Underestimate Them Just Because They Are Slow! | ||
Line 1,363: | Line 1,363: | ||
|} | |} | ||
− | ==Level #5 | + | ==Level #5 (c6-5)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ Alert The Local Fauna. | |+ Alert The Local Fauna. | ||
Line 1,397: | Line 1,397: | ||
|} | |} | ||
− | ==Level #6 | + | ==Level #6 (c6-6)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ The Low Air Pressure At This Altitude Severely Affects The Target Capabilities Of All Our Devices. | |+ The Low Air Pressure At This Altitude Severely Affects The Target Capabilities Of All Our Devices. | ||
Line 1,430: | Line 1,430: | ||
|} | |} | ||
− | =Jungle Challenges (Region 7) | + | =Jungle Challenges (Region 7)= |
− | ==Level #1 | + | ==Level #1 (c7-1)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ Who Knows What Lurks In The Thicket? | |+ Who Knows What Lurks In The Thicket? | ||
Line 1,465: | Line 1,465: | ||
|} | |} | ||
− | ==Level #2 | + | ==Level #2 (c7-2)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ It Seems Like The Rainy Climate And Humid Temperatures Provide The Perfect Environment For Exceptional Growth. | |+ It Seems Like The Rainy Climate And Humid Temperatures Provide The Perfect Environment For Exceptional Growth. | ||
Line 1,498: | Line 1,498: | ||
|} | |} | ||
− | ==Level #3 | + | ==Level #3 (c7-3)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ Never Confuse Venomous With Poisonous! | |+ Never Confuse Venomous With Poisonous! | ||
Line 1,531: | Line 1,531: | ||
|} | |} | ||
− | ==Level #4 | + | ==Level #4 (c7-4)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ Those Beasts Withstand Anything. We Should Not Make Too Much Noise. | |+ Those Beasts Withstand Anything. We Should Not Make Too Much Noise. | ||
Line 1,563: | Line 1,563: | ||
|} | |} | ||
− | ==Level #5 | + | ==Level #5 (c7-5)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ Where Is The Coconut? | |+ Where Is The Coconut? | ||
Line 1,597: | Line 1,597: | ||
|} | |} | ||
− | ==Level #6 | + | ==Level #6 (c7-6)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ Proof That You Are The King Of The Jungle! | |+ Proof That You Are The King Of The Jungle! | ||
Line 1,630: | Line 1,630: | ||
|} | |} | ||
− | =Metallic Ruins Challenges (Region 8) | + | =Metallic Ruins Challenges (Region 8)= |
− | ==Level #1 | + | ==Level #1 (c8-1)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ Looks Like We Have To Choose Between Hitting Against Rocks Or Getting Electrocuted ... | |+ Looks Like We Have To Choose Between Hitting Against Rocks Or Getting Electrocuted ... | ||
Line 1,663: | Line 1,663: | ||
|} | |} | ||
− | ==Level #2 | + | ==Level #2 (c8-2)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ They Are Short-Circuiting All Of Our Machines! | |+ They Are Short-Circuiting All Of Our Machines! | ||
Line 1,692: | Line 1,692: | ||
|} | |} | ||
− | ==Level #3 | + | ==Level #3 (c8-3)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ The Static In The Air Seems To Cause Some Sort Of Levitation Effect On Projectiles. | |+ The Static In The Air Seems To Cause Some Sort Of Levitation Effect On Projectiles. | ||
Line 1,724: | Line 1,724: | ||
|} | |} | ||
− | ==Level #4 | + | ==Level #4 (c8-4)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ What Is Going On Here? The Elemental Laws Do Not Apply Here. | |+ What Is Going On Here? The Elemental Laws Do Not Apply Here. | ||
Line 1,756: | Line 1,756: | ||
|} | |} | ||
− | ==Level #5 | + | ==Level #5 (c8-5)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ Our Tech Appears To Be Non-Fuctional In This Particluar Area. How Are We Going To Approach The Issue? | |+ Our Tech Appears To Be Non-Fuctional In This Particluar Area. How Are We Going To Approach The Issue? | ||
Line 1,788: | Line 1,788: | ||
|} | |} | ||
− | ==Level #6 | + | ==Level #6 (c8-6)== |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ This Level Of Engineering Confuses Our Targeting Systems! | |+ This Level Of Engineering Confuses Our Targeting Systems! | ||
Line 1,820: | Line 1,820: | ||
|} | |} | ||
− | =Beach Challenges (Region 9) | + | =Beach Challenges (Region 9)= |
− | ==Level #1 | + | ==Level #1 (c9-1)== |
WIP | WIP | ||
− | ==Level #2 | + | ==Level #2 (c9-2)== |
WIP | WIP | ||
− | ==Level #3 | + | ==Level #3 (c9-3)== |
WIP | WIP | ||
− | ==Level #4 | + | ==Level #4 (c9-4)== |
WIP | WIP | ||
− | ==Level #5 | + | ==Level #5 (c9-5)== |
WIP | WIP | ||
− | ==Level #6 | + | ==Level #6 (c9-6)== |
WIP | WIP | ||
− | =Ocean Challenges (Region 10) | + | =Ocean Challenges (Region 10)= |
− | ==Level #1 | + | ==Level #1 (c10-1)== |
WIP | WIP | ||
− | ==Level #2 | + | ==Level #2 (c10-2)== |
WIP | WIP | ||
− | ==Level #3 | + | ==Level #3 (c10-3)== |
WIP | WIP | ||
− | ==Level #4 | + | ==Level #4 (c10-4)== |
WIP | WIP | ||
− | ==Level #5 | + | ==Level #5 (c10-5)== |
WIP | WIP | ||
− | ==Level #6 | + | ==Level #6 (c10-6)== |
WIP | WIP | ||
− | =Neutral Challenges (Region 11) | + | =Neutral Challenges (Region 11)= |
− | ==Level #1 | + | ==Level #1 (c11-1)== |
WIP | WIP | ||
− | ==Level #2 | + | ==Level #2 (c11-2)== |
WIP | WIP | ||
− | ==Level #3 | + | ==Level #3 (c11-3)== |
WIP | WIP | ||
− | ==Level #4 | + | ==Level #4 (c11-4)== |
WIP | WIP | ||
− | ==Level #5 | + | ==Level #5 (c11-5)== |
WIP | WIP | ||
− | ==Level #6 | + | ==Level #6 (c11-6)== |
WIP | WIP | ||
− | =Dark Realm Challenges (Region 12) | + | =Dark Realm Challenges (Region 12)= |
− | ==Level #1 | + | ==Level #1 (c12-1)== |
WIP | WIP | ||
− | ==Level #2 | + | ==Level #2 (c12-2)== |
WIP | WIP | ||
− | ==Level #3 | + | ==Level #3 (c12-3)== |
WIP | WIP | ||
− | ==Level #4 | + | ==Level #4 (c12-4)== |
WIP | WIP | ||
− | ==Level #5 | + | ==Level #5 (c12-5)== |
WIP | WIP | ||
− | ==Level #6 | + | ==Level #6 (c12-6)== |
WIP | WIP | ||
− | =Heaven Challenges (Region 13) | + | =Heaven Challenges (Region 13)= |
− | ==Level #1 | + | ==Level #1 (c13-1)== |
WIP | WIP | ||
− | ==Level #2 | + | ==Level #2 (c13-2)== |
WIP | WIP | ||
− | ==Level #3 | + | ==Level #3 (c13-3)== |
WIP | WIP | ||
− | ==Level #4 | + | ==Level #4 (c13-4)== |
WIP | WIP | ||
− | ==Level #5 | + | ==Level #5 (c13-5)== |
WIP | WIP | ||
− | ==Level #6 | + | ==Level #6 (c13-6)== |
WIP | WIP | ||
− | =Universe Challenges (Region 14) | + | =Universe Challenges (Region 14)= |
− | ==Level #1 | + | ==Level #1 (c14-1)== |
WIP | WIP | ||
− | ==Level #2 | + | ==Level #2 (c14-2)== |
WIP | WIP | ||
− | ==Level #3 | + | ==Level #3 (c14-3)== |
WIP | WIP | ||
− | ==Level #4 | + | ==Level #4 (c14-4)== |
WIP | WIP | ||
− | ==Level #5 | + | ==Level #5 (c14-5)== |
WIP | WIP | ||
− | ==Level #6 | + | ==Level #6 (c14-6)== |
WIP | WIP | ||
− | =Chaos Challenges (Region 15) | + | =Chaos Challenges (Region 15)= |
− | ==Level #1 | + | ==Level #1 (c15-1)== |
WIP | WIP | ||
− | ==Level #2 | + | ==Level #2 (c15-2)== |
WIP | WIP | ||
− | ==Level #3 | + | ==Level #3 (c15-3)== |
WIP | WIP | ||
− | ==Level #4 | + | ==Level #4 (c15-4)== |
WIP | WIP | ||
− | ==Level #5 | + | ==Level #5 (c15-5)== |
WIP | WIP | ||
− | ==Level #6 | + | ==Level #6 (c15-6)== |
WIP | WIP |
Revision as of 20:18, 17 October 2023
Challenge Mode is a gauntlet of scenarios (12 per region, totaling to 180 once all regions get challenges) in which you make a blueprint that adheres to special rules (varies between challenges) to defeat waves upon waves upon enemies. Successful completion of a challenge will give you a reward which may come as a module or something that would help influence gameplay.
There are 2 modes to challenges: NORMAL MODE, and HARD MODE.
Hard Mode imposes extra restrictions to increase the difficulty on top of the restrictions from Normal Mode, such as:
- All challenges have double the required amount of waves needed for completion.
- All challenges disable Town-related bonuses from various sources (Museum, Arcade, Shipyard, etc.).
UPDATE: Page needs to include Hard Mode Challenges https://github.com/Blueturbo47/bluecats-PerfectTower2-comp./blob/main/Challenges/Hardmode/Pre%20Era/README.md
Note: If the solutions on this page do not work for you, your Laboratory and Museum powerstone Boosts may not be sufficient.
If you have alternate solutions to Challenges that are not here, please use the Discussion page or create another solution box instead of editing an existing solution with your own solution.
Contents
- 1 Forest Challenges (Region 1)
- 2 Desert Challenges (Region 2)
- 3 Winter Challenges (Region 3)
- 4 Underground Challenges (Region 4)
- 5 Volcano Challenges (Region 5)
- 6 High Mountain Challenges (Region 6)
- 7 Jungle Challenges (Region 7)
- 8 Metallic Ruins Challenges (Region 8)
- 9 Beach Challenges (Region 9)
- 10 Ocean Challenges (Region 10)
- 11 Neutral Challenges (Region 11)
- 12 Dark Realm Challenges (Region 12)
- 13 Heaven Challenges (Region 13)
- 14 Universe Challenges (Region 14)
- 15 Chaos Challenges (Region 15)
Forest Challenges (Region 1)
Level #1 (c1-1)
Goal | Elements | Enemy Types | Module Rules | Special Rules | Reward |
---|---|---|---|---|---|
Wave 111 | Tank |
|
Phoenix Bounce | ||
Solutions | |||||
Pre-era non-hardmode (credits to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271) | |||||
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Pre-era hardmode (credits to @Eternal663) | |||||
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Level #2 (c1-2)
Goal | Elements | Enemy Types | Module Rules | Special Rules | Reward |
---|---|---|---|---|---|
Wave 325 | Tank Boss |
|
+5% Resource Drops per Completed Challenge | ||
Solutions | |||||
Pre-era non-hardmode (Credits to @Tortoise Box#9049) | |||||
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Pre-era hardmode (credits to @Eternal663) | |||||
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Level #3 (c1-3)
Goal | Elements | Enemy Types | Module Rules | Special Rules | Reward |
---|---|---|---|---|---|
Wave 500 | Archer Assasin |
|
Stab Prevention | ||
Solutions | |||||
Pre-era non-hardmode (credits to @Coffee#5926) | |||||
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Pre-era hardmode (credits to @Eternal663) | |||||
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Level #4 (c1-4)
Level #5 (c1-5)
Level #6 (c1-6)
Desert Challenges (Region 2)
Level #1 (c2-1)
Goal | Elements | Enemy Types | Module Rules | Special Rules | Reward |
---|---|---|---|---|---|
Wave 250 | Wizard |
|
+1 per completed challenge. (Applied retroactively) | ||
Solutions | |||||
Pre-era non-hardmode (credits to BöshiBöshi (@Yoshi128986#6141)) | |||||
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Pre-era hardmode | |||||
Level #2 (c2-2)
Level #3 (c2-3)
Goal | Elements | Enemy Types | Module Rules | Special Rules | Reward |
---|---|---|---|---|---|
Wave 300 | Assassin Boss |
|
Headhunting | ||
Solutions | |||||
Pre-era non-hardmode (credits to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271) | |||||
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Pre-era hardmode | |||||
Level #4 (c2-4)
Goal | Elements | Enemy Types | Module Rules | Special Rules | Reward |
---|---|---|---|---|---|
Wave 400 | Tank and Boss |
|
Advanced Heal | ||
Solutions | |||||
Pre-era non-hardmode | |||||
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Pre-era hardmode | |||||
Level #5 (c2-5)
Level #6 (c2-6)
Goal | Elements | Enemy Types | Module Rules | Special Rules | Reward |
---|---|---|---|---|---|
Wave 25 | Assassin Wizard |
|
Desert Gift | ||
Solutions | |||||
Pre-era non-hardmode (credits to Moszuke) | |||||
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Pre-era hardmode | |||||
Winter Challenges (Region 3)
Level #1 (c3-1)
Level #2 (c3-2)
Level #3 (c3-3)
Level #4 (c3-4)
Level #5 (c3-5)
Goal | Elements | Enemy Types | Module Rules | Special Rules | Reward |
---|---|---|---|---|---|
Wave 200 | Unknown |
|
Mjölnir | ||
Solutions | |||||
Pre-era non-hardmode | |||||
Pre-era hardmode | |||||
Level #6 (c3-6)
Underground Challenges (Region 4)
Level #1 (c4-1)
Level #2 (c4-2)
Level #3 (c4-3)
Level #4 (c4-4)
Level #5 (c4-5)
Level #6 (c4-6)
Volcano Challenges (Region 5)
Level #1 (c5-1)
Level #2 (c5-2)
Level #3 (c5-3)
Level #4 (c5-4)
Level #5 (c5-5)
Level #6 (c5-6)
High Mountain Challenges (Region 6)
Level #1 (c6-1)
Level #2 (c6-2)
Level #3 (c6-3)
Level #4 (c6-4)
Level #5 (c6-5)
Level #6 (c6-6)
Jungle Challenges (Region 7)
Level #1 (c7-1)
Level #2 (c7-2)
Level #3 (c7-3)
Level #4 (c7-4)
Level #5 (c7-5)
Level #6 (c7-6)
Metallic Ruins Challenges (Region 8)
Level #1 (c8-1)
Level #2 (c8-2)
Level #3 (c8-3)
Level #4 (c8-4)
Level #5 (c8-5)
Level #6 (c8-6)
Beach Challenges (Region 9)
Level #1 (c9-1)
WIP
Level #2 (c9-2)
WIP
Level #3 (c9-3)
WIP
Level #4 (c9-4)
WIP
Level #5 (c9-5)
WIP
Level #6 (c9-6)
WIP
Ocean Challenges (Region 10)
Level #1 (c10-1)
WIP
Level #2 (c10-2)
WIP
Level #3 (c10-3)
WIP
Level #4 (c10-4)
WIP
Level #5 (c10-5)
WIP
Level #6 (c10-6)
WIP
Neutral Challenges (Region 11)
Level #1 (c11-1)
WIP
Level #2 (c11-2)
WIP
Level #3 (c11-3)
WIP
Level #4 (c11-4)
WIP
Level #5 (c11-5)
WIP
Level #6 (c11-6)
WIP
Dark Realm Challenges (Region 12)
Level #1 (c12-1)
WIP
Level #2 (c12-2)
WIP
Level #3 (c12-3)
WIP
Level #4 (c12-4)
WIP
Level #5 (c12-5)
WIP
Level #6 (c12-6)
WIP
Heaven Challenges (Region 13)
Level #1 (c13-1)
WIP
Level #2 (c13-2)
WIP
Level #3 (c13-3)
WIP
Level #4 (c13-4)
WIP
Level #5 (c13-5)
WIP
Level #6 (c13-6)
WIP
Universe Challenges (Region 14)
Level #1 (c14-1)
WIP
Level #2 (c14-2)
WIP
Level #3 (c14-3)
WIP
Level #4 (c14-4)
WIP
Level #5 (c14-5)
WIP
Level #6 (c14-6)
WIP
Chaos Challenges (Region 15)
Level #1 (c15-1)
WIP
Level #2 (c15-2)
WIP
Level #3 (c15-3)
WIP
Level #4 (c15-4)
WIP
Level #5 (c15-5)
WIP
Level #6 (c15-6)
WIP