Difference between revisions of "Winter"
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− | + | {{Infobox region | |
− | '''Winter''' is the third region in the game, unlocked after completing wave 100 on [[Desert]]. | + | |image=Winter.png |
+ | |lanes=4 | ||
+ | |enemies={{Element|Neutral}} {{Element|Light}} {{Element|Darkness}} {{Element|Water}} {{Element|Earth}} {{Element|Universal}} | ||
+ | |easy=2877 | ||
+ | |medium=21852 | ||
+ | |hard=419964 | ||
+ | |insane=3.426E+07 | ||
+ | |nightmare=2.854E+10 | ||
+ | |impossible=5.237E+16 | ||
+ | }} | ||
+ | '''Winter''' is the third region in the game, unlocked after completing wave 100 on [[Desert]]. | ||
+ | The region consists of 4 lanes that enemies may spawn from. | ||
− | + | Completing wave 100 in this region unlocks the [[Underground]] region. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | == | + | ==Challenges== |
− | + | {{See also|Challenge Mode}} | |
+ | {| class="wikitable" | ||
+ | !Name!!Enemies!!Goals!!Rules!!Rewards | ||
+ | |- | ||
+ | !Level #1 | ||
+ | | style="text-align: center;" |{{Element|Darkness}} {{Element|Water}} | ||
+ | |Reach wave 500 | ||
+ | |{{collapsible|width=400|Rules| | ||
+ | * Max. 10 modules in total | ||
+ | * Max 1 defensive modules | ||
+ | * Modules have to be maxed T1 or above | ||
+ | * Modules will be set to maxed T1 | ||
+ | * Enemies cannot be slowed below their base movement speed | ||
+ | * Enemies have 75% debuff resistance | ||
+ | * Enemies have 75% stun resistance}} | ||
+ | | +3% darkness damage per completed challenge | ||
+ | |||
+ | |- | ||
+ | !Level #2 | ||
+ | | style="text-align: center;" |{{Element|Air}} {{Element|Water}} | ||
+ | |Reach wave 400 | ||
+ | |{{collapsible|width=400|Rules| | ||
+ | * Max. 12 modules in total | ||
+ | * Max. 6 offensive modules | ||
+ | * No ultimate modules | ||
+ | * Modules have to be maxed T2 or above | ||
+ | * Modules will be set to maxed T2 | ||
+ | * Tower starts with 400% increased attack cooldown | ||
+ | * Map is covered in a snowstorm}} | ||
+ | |{{Module|Defensive|size=30px}} '''Snowstorm''' | ||
+ | |- | ||
+ | !Level #3 | ||
+ | | style="text-align: center;" |{{Element|Darkness}} {{Element|Water}} | ||
+ | |Reach wave 350 | ||
+ | |{{collapsible|width=400|Rules| | ||
+ | * Max. 8 modules in total | ||
+ | * Tower attacks per second affect enemies base movement speed on spawn | ||
+ | * Tower attacks per second affect enemies base health regeneration on spawn | ||
+ | * Modules have to be maxed T3 or above | ||
+ | * Modules will be set to maxed T3}} | ||
+ | | +1% darkness resistance per completed challenge | ||
+ | |||
+ | |- | ||
+ | !Level #4 | ||
+ | | style="text-align: center;" |{{Element|Darkness}} {{Element|Water}} | ||
+ | |Reach wave 225 | ||
+ | |{{collapsible|width=400|Rules| | ||
+ | * Max. 18 modules in total | ||
+ | * Modules have to be maxed T4 or above | ||
+ | * Modules will be set to maxed T4 | ||
+ | * Every unit that spawns increases the tower's attack cooldown by 0.001 seconds | ||
+ | * Base health and damage of enemies is squared}} | ||
+ | | +1% wave acceleration factor for wave streaming per completed challenge | ||
+ | |||
+ | |- | ||
+ | !Level #5 | ||
+ | | style="text-align: center;" |{{Element|Darkness}} {{Element|Water}} {{Element|Earth}} | ||
+ | |Reach wave 200 | ||
+ | |{{collapsible|width=400|Rules| | ||
+ | * Max. 10 modules in total | ||
+ | * Modules have to be maxed T5 or above | ||
+ | * Modules will be set to maxed T5 | ||
+ | * Olaf!}} | ||
+ | |{{Module|Ultimate|size=30px}} '''Mjölnir''' | ||
+ | |- | ||
+ | !Level #6 | ||
+ | | style="text-align: center;" |{{Element|Darkness}} {{Element|Nature}} {{Element|Water}} {{Element|Earth}} {{Element|Universal}} | ||
+ | |Reach wave 125 | ||
+ | |{{collapsible|width=400|Rules| | ||
+ | * Max. 8 modules in total | ||
+ | * Modules have to be maxed T5 or above | ||
+ | * Modules will be set to maxed T5 | ||
+ | * Enemies gain 1% resistance per enemy on the map (additive) | ||
+ | * Enemies become invulnerable to almost all damage when 100 enemies are on the map}} | ||
+ | |{{Module|Defensive|size=30px}} '''Winter's Gift''' | ||
+ | |} | ||
==Modules== | ==Modules== | ||
{{See also|Modules}} | {{See also|Modules}} | ||
− | {| class= | + | |
+ | {| class="wikitable sortable" | ||
!Type!!Name!!Unlock Condition | !Type!!Name!!Unlock Condition | ||
|- | |- | ||
− | | | + | |<center>{{Module|Defensive|size=30px}}</center>||'''Basic Shield'''||Wave {{Unknown}} |
+ | |- | ||
+ | |<center>{{Module|Offensive|size=30px}}</center>||'''Darkness Attack'''||Random 5% | ||
+ | |- | ||
+ | |<center>{{Module|Offensive|size=30px}}</center>||'''Darkness Burst'''||Random 2% | ||
|- | |- | ||
− | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Water Attack'''||Random 5% |
|- | |- | ||
− | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Water Burst'''||Random 2% |
|- | |- | ||
− | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Splash'''||Random 1% |
|- | |- | ||
− | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Bash'''||Random 0.12% |
|- | |- | ||
− | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Earth Crit'''||Random 1% |
|- | |- | ||
− | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Water Crit'''||Random 1% |
|- | |- | ||
− | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Darkness Crit'''||Random 1% |
|- | |- | ||
− | | | + | |<center>{{Module|Defensive|size=30px}}</center>||'''Darkness Resistance'''||Random 5% |
|- | |- | ||
− | | | + | |<center>{{Module|Defensive|size=30px}}</center>||'''Water Resistance'''||Random 5% |
|- | |- | ||
− | | | + | |<center>{{Module|Defensive|size=30px}}</center>||'''Boss shield'''||Random 1.2% |
+ | |- | ||
+ | |<center>{{Module|Utility|size=30px}}</center>||'''Moon Energy'''||Random 5% | ||
|} | |} | ||
==Town Assets== | ==Town Assets== | ||
− | + | The following [[Town#Town Assets|town assets]] are unlocked after completing wave 100: | |
+ | |||
+ | :[[File:Winter tree town asset.png|40px|Winter tree|link=Special:FilePath/Winter_tree_town_asset.png]] Winter tree | ||
+ | :[[File:Snowman town asset.png|40px|Snowman|link=Special:FilePath/Snowman_town_asset.png]] Snowman | ||
+ | :[[File:Winter rock town asset.png|40px|Winter rock|link=Special:FilePath/Winter_rock_town_asset.png]] Winter rock | ||
{{PerfectNavigation}} | {{PerfectNavigation}} | ||
[[Category:Regions]] | [[Category:Regions]] |
Latest revision as of 00:53, 24 August 2023
Winter | |
---|---|
Lanes | 4 |
Enemies | |
Difficulties | |
Easy | 2,877% |
Medium | 21,852% |
Hard | 419,964% |
Insane | 34.26 M% (3.426e7%) |
Nightmare | 28.54 B% (2.854e10%) |
Impossible | 52.37 Qa% (5.237e16%) |
Winter is the third region in the game, unlocked after completing wave 100 on Desert. The region consists of 4 lanes that enemies may spawn from.
Completing wave 100 in this region unlocks the Underground region.
Challenges
- See also: Challenge Mode
Modules
- See also: Modules
Type | Name | Unlock Condition |
---|---|---|
Basic Shield | Wave Unknown (edit) | |
Darkness Attack | Random 5% | |
Darkness Burst | Random 2% | |
Water Attack | Random 5% | |
Water Burst | Random 2% | |
Splash | Random 1% | |
Bash | Random 0.12% | |
Earth Crit | Random 1% | |
Water Crit | Random 1% | |
Darkness Crit | Random 1% | |
Darkness Resistance | Random 5% | |
Water Resistance | Random 5% | |
Boss shield | Random 1.2% | |
Moon Energy | Random 5% |
Town Assets
The following town assets are unlocked after completing wave 100:
- Winter tree Winter tree
- Snowman Snowman
- Winter rock Winter rock