Difference between revisions of "Winter"

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[[File:Winter.png|thumb]]
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{{Infobox region
'''Winter''' is the third region in the game, unlocked after completing wave 100 on [[Desert]].
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|image=Winter.png
 +
|lanes=4
 +
|enemies={{Element|Neutral}} {{Element|Light}} {{Element|Darkness}} {{Element|Water}} {{Element|Earth}} {{Element|Universal}}
 +
|easy=2877
 +
|medium=21852
 +
|hard=419964
 +
|insane=3.426E+07
 +
|nightmare=2.854E+10
 +
|impossible=5.237E+16
 +
}}
 +
'''Winter''' is the third region in the game, unlocked after completing wave 100 on [[Desert]].
 +
The region consists of 4 lanes that enemies may spawn from.
  
==Enemies==
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Completing wave 100 in this region unlocks the [[Underground]] region.
The base enemy structure consists of:
 
* Neutral enemies
 
* Light enemies
 
* Darkness enemies
 
* Water enemies
 
* Earth enemies
 
* Universal enemies
 
  
==Environmental Effects==
+
==Challenges==
This area has no environmental effects.
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{{See also|Challenge Mode}}
 +
{| class="wikitable"
 +
!Name!!Enemies!!Goals!!Rules!!Rewards
 +
|-
 +
!Level #1
 +
| style="text-align: center;" |{{Element|Darkness}} {{Element|Water}}
 +
|Reach wave 500
 +
|{{collapsible|width=400|Rules|
 +
* Max. 10 modules in total
 +
* Max 1 defensive modules
 +
* Modules have to be maxed T1 or above
 +
* Modules will be set to maxed T1
 +
* Enemies cannot be slowed below their base movement speed
 +
* Enemies have 75% debuff resistance
 +
* Enemies have 75% stun resistance}}
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| +3% darkness damage per completed challenge
 +
 
 +
|-
 +
!Level #2
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| style="text-align: center;" |{{Element|Air}} {{Element|Water}}
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|Reach wave 400
 +
|{{collapsible|width=400|Rules|
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* Max. 12 modules in total
 +
* Max. 6 offensive modules
 +
* No ultimate modules
 +
* Modules have to be maxed T2 or above
 +
* Modules will be set to maxed T2
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* Tower starts with 400% increased attack cooldown
 +
* Map is covered in a snowstorm}}
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|{{Module|Defensive|size=30px}} '''Snowstorm'''
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|-
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!Level #3
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| style="text-align: center;" |{{Element|Darkness}} {{Element|Water}}
 +
|Reach wave 350
 +
|{{collapsible|width=400|Rules|
 +
* Max. 8 modules in total
 +
* Tower attacks per second affect enemies base movement speed on spawn
 +
* Tower attacks per second affect enemies base health regeneration on spawn
 +
* Modules have to be maxed T3 or above
 +
* Modules will be set to maxed T3}}
 +
| +1% darkness resistance per completed challenge
 +
 +
|-
 +
!Level #4
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| style="text-align: center;" |{{Element|Darkness}} {{Element|Water}}
 +
|Reach wave 225
 +
|{{collapsible|width=400|Rules|
 +
* Max. 18 modules in total
 +
* Modules have to be maxed T4 or above
 +
* Modules will be set to maxed T4
 +
* Every unit that spawns increases the tower's attack cooldown by 0.001 seconds
 +
* Base health and damage of enemies is squared}}
 +
| +1% wave acceleration factor for wave streaming per completed challenge
 +
 +
|-
 +
!Level #5
 +
| style="text-align: center;" |{{Element|Darkness}} {{Element|Water}} {{Element|Earth}}
 +
|Reach wave 200
 +
|{{collapsible|width=400|Rules|
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* Max. 10 modules in total
 +
* Modules have to be maxed T5 or above
 +
* Modules will be set to maxed T5
 +
* Olaf!}}
 +
|{{Module|Ultimate|size=30px}} '''Mjölnir'''
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|-
 +
!Level #6
 +
| style="text-align: center;" |{{Element|Darkness}} {{Element|Nature}} {{Element|Water}} {{Element|Earth}} {{Element|Universal}}
 +
|Reach wave 125
 +
|{{collapsible|width=400|Rules|
 +
* Max. 8 modules in total
 +
* Modules have to be maxed T5 or above
 +
* Modules will be set to maxed T5
 +
* Enemies gain 1% resistance per enemy on the map (additive)
 +
* Enemies become invulnerable to almost all damage when 100 enemies are on the map}}
 +
|{{Module|Defensive|size=30px}} '''Winter's Gift'''
 +
|}
  
 
==Modules==
 
==Modules==
 
{{See also|Modules}}
 
{{See also|Modules}}
{| class='wikitable sortable'
+
 
 +
{| class="wikitable sortable"
 
!Type!!Name!!Unlock Condition
 
!Type!!Name!!Unlock Condition
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Basic Shield'''||Wave {{Unknown}}
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|<center>{{Module|Defensive|size=30px}}</center>||'''Basic Shield'''||Wave {{Unknown}}
 +
|-
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|<center>{{Module|Offensive|size=30px}}</center>||'''Darkness Attack'''||Random 5%
 +
|-
 +
|<center>{{Module|Offensive|size=30px}}</center>||'''Darkness Burst'''||Random 2%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Attack'''||Random 5%
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|<center>{{Module|Offensive|size=30px}}</center>||'''Water Attack'''||Random 5%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Burst'''||Random 2%
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|<center>{{Module|Offensive|size=30px}}</center>||'''Water Burst'''||Random 2%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Attack'''||Random 5%
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|<center>{{Module|Offensive|size=30px}}</center>||'''Splash'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Burst'''||Random 2%
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|<center>{{Module|Offensive|size=30px}}</center>||'''Bash'''||Random 0.12%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Splash'''||Random 1%
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|<center>{{Module|Offensive|size=30px}}</center>||'''Earth Crit'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Bash'''||Random 0.14%
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|<center>{{Module|Offensive|size=30px}}</center>||'''Water Crit'''||Random 1%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Darkness Resistance'''||Random 5%
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|<center>{{Module|Offensive|size=30px}}</center>||'''Darkness Crit'''||Random 1%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Water Resistance'''||Random 5%
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|<center>{{Module|Defensive|size=30px}}</center>||'''Darkness Resistance'''||Random 5%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Boss shield'''||Random
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|<center>{{Module|Defensive|size=30px}}</center>||'''Water Resistance'''||Random 5%
 
|-
 
|-
|[[File:Utility Module.png|Utility|center|30px]]||'''Moon Energy'''||Random
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|<center>{{Module|Defensive|size=30px}}</center>||'''Boss shield'''||Random 1.2%
 +
|-
 +
|<center>{{Module|Utility|size=30px}}</center>||'''Moon Energy'''||Random 5%
 
|}
 
|}
  
 
==Town Assets==
 
==Town Assets==
{{Unknown}}
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The following [[Town#Town Assets|town assets]] are unlocked after completing wave 100:
 +
 
 +
:[[File:Winter tree town asset.png|40px|Winter tree|link=Special:FilePath/Winter_tree_town_asset.png]] Winter tree
 +
:[[File:Snowman town asset.png|40px|Snowman|link=Special:FilePath/Snowman_town_asset.png]] Snowman
 +
:[[File:Winter rock town asset.png|40px|Winter rock|link=Special:FilePath/Winter_rock_town_asset.png]] Winter rock
  
 
{{PerfectNavigation}}
 
{{PerfectNavigation}}
 
[[Category:Regions]]
 
[[Category:Regions]]

Latest revision as of 00:53, 24 August 2023

Winter
Winter
Lanes 4
Enemies
Neutral element Light element Darkness element Water element Earth element Universal element
Difficulties
Easy 2,877%
Medium 21,852%
Hard 419,964%
Insane 34.26 M% (3.426e7%)
Nightmare 28.54 B% (2.854e10%)
Impossible 52.37 Qa% (5.237e16%)

Winter is the third region in the game, unlocked after completing wave 100 on Desert. The region consists of 4 lanes that enemies may spawn from.

Completing wave 100 in this region unlocks the Underground region.

Challenges

See also: Challenge Mode
Name Enemies Goals Rules Rewards
Level #1 Darkness element Water element Reach wave 500
Rules
  • Max. 10 modules in total
  • Max 1 defensive modules
  • Modules have to be maxed T1 or above
  • Modules will be set to maxed T1
  • Enemies cannot be slowed below their base movement speed
  • Enemies have 75% debuff resistance
  • Enemies have 75% stun resistance
+3% darkness damage per completed challenge
Level #2 Air element Water element Reach wave 400
Rules
  • Max. 12 modules in total
  • Max. 6 offensive modules
  • No ultimate modules
  • Modules have to be maxed T2 or above
  • Modules will be set to maxed T2
  • Tower starts with 400% increased attack cooldown
  • Map is covered in a snowstorm
Defensive Module Snowstorm
Level #3 Darkness element Water element Reach wave 350
Rules
  • Max. 8 modules in total
  • Tower attacks per second affect enemies base movement speed on spawn
  • Tower attacks per second affect enemies base health regeneration on spawn
  • Modules have to be maxed T3 or above
  • Modules will be set to maxed T3
+1% darkness resistance per completed challenge
Level #4 Darkness element Water element Reach wave 225
Rules
  • Max. 18 modules in total
  • Modules have to be maxed T4 or above
  • Modules will be set to maxed T4
  • Every unit that spawns increases the tower's attack cooldown by 0.001 seconds
  • Base health and damage of enemies is squared
+1% wave acceleration factor for wave streaming per completed challenge
Level #5 Darkness element Water element Earth element Reach wave 200
Rules
  • Max. 10 modules in total
  • Modules have to be maxed T5 or above
  • Modules will be set to maxed T5
  • Olaf!
Ultimate Module Mjölnir
Level #6 Darkness element Nature element Water element Earth element Universal element Reach wave 125
Rules
  • Max. 8 modules in total
  • Modules have to be maxed T5 or above
  • Modules will be set to maxed T5
  • Enemies gain 1% resistance per enemy on the map (additive)
  • Enemies become invulnerable to almost all damage when 100 enemies are on the map
Defensive Module Winter's Gift

Modules

See also: Modules
Type Name Unlock Condition
Defensive Module
Basic Shield Wave Unknown (edit)
Offensive Module
Darkness Attack Random 5%
Offensive Module
Darkness Burst Random 2%
Offensive Module
Water Attack Random 5%
Offensive Module
Water Burst Random 2%
Offensive Module
Splash Random 1%
Offensive Module
Bash Random 0.12%
Offensive Module
Earth Crit Random 1%
Offensive Module
Water Crit Random 1%
Offensive Module
Darkness Crit Random 1%
Defensive Module
Darkness Resistance Random 5%
Defensive Module
Water Resistance Random 5%
Defensive Module
Boss shield Random 1.2%
Utility Module
Moon Energy Random 5%

Town Assets

The following town assets are unlocked after completing wave 100:

Winter tree Winter tree
Snowman Snowman
Winter rock Winter rock