Difference between revisions of "Underground"
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==Challenges== | ==Challenges== | ||
− | + | {{See also|Challenge Mode}} | |
{| class="wikitable" | {| class="wikitable" | ||
!Name!!Enemies!!Goals!!Rules!!Rewards | !Name!!Enemies!!Goals!!Rules!!Rewards | ||
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* Enemies are immune to any other element type damage except for their own | * Enemies are immune to any other element type damage except for their own | ||
}} | }} | ||
− | | | + | |{{Module|Defensive|size=30px}} '''Aftershock''' |
|- | |- | ||
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* Destroying earth enemies reduces the current energy of the tower by 33% | * Destroying earth enemies reduces the current energy of the tower by 33% | ||
}} | }} | ||
− | | | + | |{{Module|Ultimate|size=30px}} '''Tremors''' |
|- | |- | ||
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* Higher stacks of poison are more potent | * Higher stacks of poison are more potent | ||
}} | }} | ||
− | | | + | |{{Module|Offensive|size=30px}} '''Poison Sting''' |
|- | |- | ||
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* Enemies become visible and targetable for 0.25 sec. after attacking | * Enemies become visible and targetable for 0.25 sec. after attacking | ||
}} | }} | ||
− | | | + | |{{Module|Defensive|size=30px}} '''Underground Gift''' |
|- | |- | ||
|} | |} | ||
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!Type!!Name!!Unlock Condition | !Type!!Name!!Unlock Condition | ||
|- | |- | ||
− | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Soul Harvesting'''||Random 0.1% |
|- | |- | ||
− | | | + | |<center>{{Module|Defensive|size=30px}}</center>||'''Darkness Armor'''||Random 5% |
|- | |- | ||
− | | | + | |<center>{{Module|Defensive|size=30px}}</center>||'''Air Armor'''||Random 5% |
|- | |- | ||
− | | | + | |<center>{{Module|Defensive|size=30px}}</center>||'''Earth Armor'''||Random 5% |
|- | |- | ||
− | | | + | |<center>{{Module|Defensive|size=30px}}</center>||'''Nature Armor'''||Random 5% |
|- | |- | ||
− | | | + | |<center>{{Module|Defensive|size=30px}}</center>||'''Shelter'''||Random 1% |
|- | |- | ||
− | | | + | |<center>{{Module|Utility|size=30px}}</center>||'''Transmute'''||Random 0.5% |
|- | |- | ||
− | | | + | |<center>{{Module|Utility|size=30px}}</center>||'''Offensive Pack'''||Random 2% |
|- | |- | ||
− | | | + | |<center>{{Module|Utility|size=30px}}</center>||'''Defensive Pack'''||Random 2% |
|} | |} | ||
Latest revision as of 00:46, 24 August 2023
Underground | |
---|---|
Lanes | 4 |
Enemies | |
Difficulties | |
Easy | 28,051% |
Medium | 65,680% |
Hard | 660,921% |
Insane | 41.84 M% (4.184e7%) |
Nightmare | 36.06 B% (3.606e10%) |
Impossible | 82.53 Qa% (8.253e16%) |
Underground is the fourth region in the game, unlocked after completing wave 100 on Winter.
Completing wave 100 in this region unlocks the Volcano region.
Environmental Effects
This area has no environmental effects.
Challenges
- See also: Challenge Mode
Modules
- See also: Modules
Type | Name | Unlock Condition |
---|---|---|
Soul Harvesting | Random 0.1% | |
Darkness Armor | Random 5% | |
Air Armor | Random 5% | |
Earth Armor | Random 5% | |
Nature Armor | Random 5% | |
Shelter | Random 1% | |
Transmute | Random 0.5% | |
Offensive Pack | Random 2% | |
Defensive Pack | Random 2% |
Town Assets
The following town assets are unlocked after completing wave 100: