Difference between revisions of "Ocean"

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{{Navbox
+
{{Infobox region
| name  = PerfectNavigation
+
|image=Ocean.png
| title = The Perfect Tower II
+
|lanes=6
| listclass = hlist
+
|enemies={{Element|Neutral}} {{Element|Darkness}} {{Element|Nature}} {{Element|Water}} {{Element|Universal}}
 +
|easy=3.87e9
 +
|medium=7.53e9
 +
|hard=5.32e10
 +
|insane=1.21e12
 +
|nightmare=4.29e14
 +
|impossible=2.73e21
 +
}}
 +
'''Ocean''' is the tenth region in the game, unlocked after completing wave 100 on the [[Beach]].
 +
 
 +
Completing wave 100 in this region unlocks the [[Neutral]] region.
 +
 
 +
==Environmental Effects==
 +
This area has no environmental effects.
  
| group1 = Core Game
+
==Modules==
| list1 = {{Navbox|child
+
{{See also|Modules}}
| group1 = Mechanics
 
| list1  =
 
* [[New Round]]
 
* [[Elements]]
 
* [[Modules]]
 
* [[Skills]]
 
* [[Tower Customization]]
 
  
| group2 = [[Regions]]
+
{| class="wikitable sortable"
| list2  =
+
!Type!!Name!!Unlock Condition
* [[Forest]]
+
|-
* [[Desert]]
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Ice Shards'''||Random 1%
* [[Winter]]
+
|-
* [[Underground]]
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Fire Impetus'''||Random 1%
* [[Volcano]]
+
|-
* [[High Mountain]]
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Water Impetus'''||Random 1%
* [[Jungle]]
+
|-
* [[Metallic Ruins]]
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Earth Impetus'''||Random 1%
* [[Beach]]
+
|-
* [[Ocean]]
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|<center>{{Module|Offensive|size=30px}}</center>||'''Air Impetus'''||Random 1%
* [[Neutral]]
+
|-
* [[Dark Realm]]
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|<center>{{Module|Offensive|size=30px}}</center>||'''Nature Impetus'''||Random 1%
* [[Heaven]]
+
|-
* [[Universe]]
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|<center>{{Module|Offensive|size=30px}}</center>||'''Electricity Impetus'''||Random 1%
* [[Chaos]]
+
|-
}}
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Light Impetus'''||Random 1%
| group2 = [[Town]]
+
|-
| list2 = {{Navbox|child
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Darkness Impetus'''||Random 1%
| group1 = Buildings
+
|-
| list1  =
+
|<center>{{Module|Defensive|size=30px}}</center>||'''Darkness Shell'''||Random 1%
* [[Power Plant]]
+
|-
* [[Mine]]
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|<center>{{Module|Defensive|size=30px}}</center>||'''Frost Aura'''||Random 0.8%
* [[Factory]]
+
|}
* [[Headquaters]]
 
* [[Arcade]]
 
* [[Laboratory]]
 
* [[Shipyard]]
 
* [[Trading Post]]
 
* [[Workshop]]
 
* [[Museum]]
 
* [[Construction Firm]]
 
* [[Statue of Cubos]]
 
| group2 = Prestige
 
| list2 = [[Headquaters#Military|Military]]
 
}}
 
  
 +
==Town Assets==
 +
The following [[Town#Town Assets|town assets]] are unlocked after completing wave 100:
  
}}
+
:Rock
 +
:Pillar
 +
:Arch
 +
{{#spoiler:Broken Sword}}
 +
{{PerfectNavigation}}
 +
[[Category:Regions]]

Latest revision as of 00:27, 24 August 2023

Ocean
Ocean
Lanes 6
Enemies
Neutral element Darkness element Nature element Water element Universal element
Difficulties
Easy 3.87 B% (3.87e9%)
Medium 7.53 B% (7.53e9%)
Hard 53.2 B% (5.32e10%)
Insane 1.21 T% (1.21e12%)
Nightmare 429 T% (4.29e14%)
Impossible 2.73 Sx% (2.73e21%)

Ocean is the tenth region in the game, unlocked after completing wave 100 on the Beach.

Completing wave 100 in this region unlocks the Neutral region.

Environmental Effects

This area has no environmental effects.

Modules

See also: Modules
Type Name Unlock Condition
Offensive Module
Ice Shards Random 1%
Offensive Module
Fire Impetus Random 1%
Offensive Module
Water Impetus Random 1%
Offensive Module
Earth Impetus Random 1%
Offensive Module
Air Impetus Random 1%
Offensive Module
Nature Impetus Random 1%
Offensive Module
Electricity Impetus Random 1%
Offensive Module
Light Impetus Random 1%
Offensive Module
Darkness Impetus Random 1%
Defensive Module
Darkness Shell Random 1%
Defensive Module
Frost Aura Random 0.8%

Town Assets

The following town assets are unlocked after completing wave 100:

Rock
Pillar
Arch