Difference between revisions of "High Mountain"
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+ | {{Infobox region | ||
+ | | image = High Mountain.png | ||
+ | | lanes = 5 | ||
+ | | enemies = {{Element|Neutral}} {{Element|Light}} {{Element|Nature}} {{Element|Air}} {{Element|Water}} {{Element|Earth}} {{Element|Universal}} | ||
+ | | easy = 1.74e+06 | ||
+ | | medium = 3.14e+06 | ||
+ | | hard = 1.82e+07 | ||
+ | | insane = 3.91e+08 | ||
+ | | nightmare = 2.35e+11 | ||
+ | | impossible = 1.61e+18 | ||
+ | }} | ||
+ | |||
+ | '''High Mountain''' is the sixth region in the game, unlocked after completing wave 100 on [[Volcano]]. | ||
+ | |||
+ | Completing wave 100 in this region unlocks the [[Jungle]] region. | ||
+ | |||
+ | ==Environmental Effects== | ||
+ | This area has no environmental effects. | ||
+ | |||
+ | ==Challenges== | ||
+ | {{See also|Challenge Mode}} | ||
+ | {| class="wikitable" | ||
+ | !Name!!Enemies!!Goals!!Rules!!Rewards | ||
+ | |- | ||
+ | !Level #1 | ||
+ | | style="text-align: center;" |{{Element|Air}} | ||
+ | |Reach wave 250 | ||
+ | |{{collapsible|width=400|Rules| | ||
+ | * Max. 10 modules in total | ||
+ | * Modules have to be maxed T1 or above | ||
+ | * Modules will be set to maxed T1 | ||
+ | * Enemies reflect 100% of non-air damage | ||
+ | }} | ||
+ | | +1% air resistance per completed challenge | ||
+ | |} | ||
+ | |||
+ | |||
+ | ==Modules== | ||
+ | {{See also|Modules}} | ||
+ | |||
+ | {| class="wikitable sortable" | ||
+ | !Type!!Name!!Unlock Condition | ||
+ | |- | ||
+ | |<center>{{Module|Offensive|size=30px}}</center>||'''Divine Blessing'''||Random 0.15% | ||
+ | |- | ||
+ | |<center>{{Module|Offensive|size=30px}}</center>||'''Light Splash'''||Random 0.9% | ||
+ | |- | ||
+ | |<center>{{Module|Offensive|size=30px}}</center>||'''Fire Splash'''||Random 0.9% | ||
+ | |- | ||
+ | |<center>{{Module|Offensive|size=30px}}</center>||'''Electricity Splash'''||Random 0.9% | ||
+ | |- | ||
+ | |<center>{{Module|Offensive|size=30px}}</center>||'''Air Splash'''||Random 2% | ||
+ | |- | ||
+ | |<center>{{Module|Defensive|size=30px}}</center>||'''Air Shell'''||Random 1% | ||
+ | |- | ||
+ | |<center>{{Module|Defensive|size=30px}}</center>||'''Air Barrier'''||Random 1% | ||
+ | |- | ||
+ | |<center>{{Module|Defensive|size=30px}}</center>||'''Bulletproof'''||Random 0.9% | ||
+ | |- | ||
+ | |<center>{{Module|Defensive|size=30px}}</center>||'''Shield Recharger'''||Random 0.5% | ||
+ | |} | ||
+ | |||
+ | ==Town Assets== | ||
+ | The following [[Town#Town Assets|town assets]] are unlocked after completing wave 100: | ||
+ | |||
+ | :Fence | ||
+ | :Fence Gate / Broken Fence | ||
+ | :Snowy Rock | ||
{{PerfectNavigation}} | {{PerfectNavigation}} | ||
[[Category:Regions]] | [[Category:Regions]] |
Latest revision as of 00:10, 24 August 2023
High Mountain | |
---|---|
Lanes | 5 |
Enemies | |
Difficulties | |
Easy | 1.74 M% (1.74e6%) |
Medium | 3.14 M% (3.14e6%) |
Hard | 18.2 M% (1.82e7%) |
Insane | 391 M% (3.91e8%) |
Nightmare | 235 B% (2.35e11%) |
Impossible | 1.61 Qi% (1.61e18%) |
High Mountain is the sixth region in the game, unlocked after completing wave 100 on Volcano.
Completing wave 100 in this region unlocks the Jungle region.
Environmental Effects
This area has no environmental effects.
Challenges
- See also: Challenge Mode
Modules
- See also: Modules
Type | Name | Unlock Condition |
---|---|---|
Divine Blessing | Random 0.15% | |
Light Splash | Random 0.9% | |
Fire Splash | Random 0.9% | |
Electricity Splash | Random 0.9% | |
Air Splash | Random 2% | |
Air Shell | Random 1% | |
Air Barrier | Random 1% | |
Bulletproof | Random 0.9% | |
Shield Recharger | Random 0.5% |
Town Assets
The following town assets are unlocked after completing wave 100:
- Fence
- Fence Gate / Broken Fence
- Snowy Rock