Difference between revisions of "Military Perks"
Jump to navigation
Jump to search
(4 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | Military Perks are categorized into groups of three, separated by a | + | Military Perks are categorized into groups of three, separated by a [[Specializations|specialization]] every fourth tier. |
− | + | After each military tier you will get one point you can invest into an additional set of skills that will either give you bonuses to various stats or unlock new powerful features to aid you in your progress. There will be an equal amount of perks than there are military tiers so you will be able to max them out. Your military perk choices will define your play style rather than how fast you will be able to progress. The perk choices that are available to you are also grouped by your progression in the game so it is not possible to accidentally skill something that prevents you from progressing at an acceptable place. In the worst case scenario you will have to slightly adapt your play style.''' | |
- [https://store.steampowered.com/news/app/1197260/view/?emclan=103582791467896851&emgid=3034842800964187126 Taken from the steam news article that introduces Military Perks] | - [https://store.steampowered.com/news/app/1197260/view/?emclan=103582791467896851&emgid=3034842800964187126 Taken from the steam news article that introduces Military Perks] | ||
− | + | ||
==Group 1 (MT1 to MT3)== | ==Group 1 (MT1 to MT3)== | ||
Line 104: | Line 104: | ||
− | + | {{collapsible | |
− | + | |Eternity Anvil| | |
+ | Drenching the anvil into a sea of liquid infinity greatly enhances its forging capabilities. The fundamental particles that make up the anvil will be replaced with unfathomable eternal matter and infini-toms instead of atoms. | ||
+ | |||
+ | Increases the radius of the bonus circle in the anvil by 25% and raises the exponent for shards that do not belong to the primary category of a bonus from 0.75 to 0.8. | ||
+ | }} | ||
==Specializations (One every 4th MT)== | ==Specializations (One every 4th MT)== | ||
− | + | {{See also|Specializations}} | |
{{collapsible | {{collapsible |
Latest revision as of 13:57, 29 December 2022
Military Perks are categorized into groups of three, separated by a specialization every fourth tier.
After each military tier you will get one point you can invest into an additional set of skills that will either give you bonuses to various stats or unlock new powerful features to aid you in your progress. There will be an equal amount of perks than there are military tiers so you will be able to max them out. Your military perk choices will define your play style rather than how fast you will be able to progress. The perk choices that are available to you are also grouped by your progression in the game so it is not possible to accidentally skill something that prevents you from progressing at an acceptable place. In the worst case scenario you will have to slightly adapt your play style. - Taken from the steam news article that introduces Military Perks
Contents
Group 1 (MT1 to MT3)
ExpandBackups |
---|
ExpandLibraries |
---|
ExpandImproved Conditions |
---|
Group 2 (MT5 to MT7)
ExpandDuplicates |
---|
ExpandSymmetrical Analysis |
---|
ExpandExistence Taxes |
---|
Group 3 (MT9 to MT11)
ExpandEssence Purification |
---|
ExpandInternational Experts |
---|
ExpandCombat Surveillance |
---|
Group 4 (MT13 to MT15)
ExpandTwin Singularity |
---|
ExpandTime Warping |
---|
ExpandEternity Anvil |
---|
Specializations (One every 4th MT)
- See also: Specializations
ExpandPower Plant: Dyson Sphere (Active Path) |
---|
ExpandMine: Asteroid Mining (Mixed Path) |
---|
ExpandFactory: Crafter and Fabricator (Idle Path) |
---|