Difference between revisions of "Town Perks"
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{{Spoiler warning|Mid-Game Content}} | {{Spoiler warning|Mid-Game Content}} | ||
'''Mid-Game''' is a phase of the game which starts at [[Military Tier]] 6 . | '''Mid-Game''' is a phase of the game which starts at [[Military Tier]] 6 . | ||
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+ | {{collapsible | ||
+ | |Spoiler For one of the [[Military Perks]] | ||
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+ | If you have gotten the '''International Experts''' Military Perk (Available at Military Tiers 9,10,11) your Military Tier Multiplier gets Doubled for the Calculations involving Town Perks | ||
+ | }} | ||
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In total there are '''12''' Town Perks in total | In total there are '''12''' Town Perks in total | ||
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To Upgrade a Town Perk you need to invest [[Skill Points]] into the Perks | To Upgrade a Town Perk you need to invest [[Skill Points]] into the Perks | ||
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The effects of Town Perks are '''Multiplied''' by your [[Military Tier]] | The effects of Town Perks are '''Multiplied''' by your [[Military Tier]] | ||
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So on [[Military Tier]] 6 these effects are '''Multiplied''' by 6 | So on [[Military Tier]] 6 these effects are '''Multiplied''' by 6 | ||
− | The Following are the ''12 | + | The Following are the '''12''' Town Perks |
− | '''Resource Drops''' [Base cost 1 Skill Point. +1 per level] | + | |
+ | '''Resource Drops''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] | ||
Gives '''20%''' Resource drops from Enemies per Level | Gives '''20%''' Resource drops from Enemies per Level | ||
− | '''Total Damage''' [Base cost 1 Skill Point. +1 per level] | + | '''Total Damage''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] |
− | Increases Damage dealt by all sources in [[Tower Testing]] by '''%''' per level | + | Increases Damage dealt by all sources in [[Tower Testing]] by '''5%''' per level |
This does '''NOT''' affect damage dealt against bosses in [[Statue of Cubos]] | This does '''NOT''' affect damage dealt against bosses in [[Statue of Cubos]] | ||
− | '''Resistance''' [Base cost 1 Skill Point. +1 per level] | + | '''Resistance''' [Base cost 1 Skill Point. +1 per level] [Max Level: 40] |
− | Increases Resistance against all elements in [[Tower Testing]] by '''%''' per level | + | Increases Resistance against all elements in [[Tower Testing]] by '''1%''' per level |
− | '''Processing Speed''' [Base cost 1 Skill Point. +1 per level] | + | '''Processing Speed''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] |
Increases Processing Speed of all Machines in the [[Factory]] by '''3%''' per level | Increases Processing Speed of all Machines in the [[Factory]] by '''3%''' per level | ||
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− | '''Refining Speed''' [Base cost 1 Skill Point. +1 per level] | + | '''Refining Speed''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] |
Increases Shard Refining Speed by '''2%''' per level | Increases Shard Refining Speed by '''2%''' per level | ||
− | '''Crate Factor''' [Base cost 1 Skill Point. +1 per level] | + | '''Crate Factor''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] |
Increases the amount of crates being produced while trading in the [[Trading Post]] by '''1%''' per level | Increases the amount of crates being produced while trading in the [[Trading Post]] by '''1%''' per level | ||
− | '''Mining Reward''' [Base cost 1 Skill Point. +1 per level] | + | '''Mining Reward''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] |
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+ | Increases all Mining Rewards in the [[Mine]] (Excluding Exotic Gems) by '''10%''' per level | ||
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+ | '''Max Layers''' [Base cost 10 Skill Points. +10 per level] [Max Level: 5] | ||
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+ | Increases the Maximum amount of Layers Generated in the [[Mine]] by '''0.2''' per level | ||
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+ | '''Boost Efficiency''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] | ||
− | Increases | + | Increases Both the Duration of [[Power Plant]] Boosts as well as the Boost Amount by 1%. |
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+ | '''Coin Rewards''' [Base cost 1 Skill Points. +1 per level] [Max Level: 100] | ||
− | ''' | + | Increases the amount of '''Tokens''' rewarded by all '''Minigames''' in the [[Arcade]] by 1% per level |
− | + | ||
+ | '''Power Stones''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] | ||
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+ | Increases the Power Stone boosts of all elements (Including Neutral and Resources boosts) by 12% (Of your base amount) per level | ||
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+ | so a 100% base boost would get increased by 12% per level in the perk | ||
− | ''' | + | '''Town Assets''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] |
+ | Increases the Resource drop boost of each Town asset by 0.25% per level | ||
+ | (base Resource drop boost per Town asset is 1%, so 1 Skill point would make it 1.25% per Town Asset, effectively being +25% resources compared to the +20% of the resource perk) | ||
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{{PerfectNavigation}} | {{PerfectNavigation}} |
Latest revision as of 08:24, 7 April 2022
Spoiler warning! This article contains spoilers about Mid-Game Content. |
Mid-Game is a phase of the game which starts at Military Tier 6 .
Spoiler For one of the Military Perks |
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If you have gotten the International Experts Military Perk (Available at Military Tiers 9,10,11) your Military Tier Multiplier gets Doubled for the Calculations involving Town Perks |
Town Perks are found under a new tab on the right side of your screen their symbol is a Star
In total there are 12 Town Perks in total
To Upgrade a Town Perk you need to invest Skill Points into the Perks
The effects of Town Perks are Multiplied by your Military Tier
So on Military Tier 6 these effects are Multiplied by 6
The Following are the 12 Town Perks
Resource Drops [Base cost 1 Skill Point. +1 per level] [Max Level: 100]
Gives 20% Resource drops from Enemies per Level
Total Damage [Base cost 1 Skill Point. +1 per level] [Max Level: 100]
Increases Damage dealt by all sources in Tower Testing by 5% per level
This does NOT affect damage dealt against bosses in Statue of Cubos
Resistance [Base cost 1 Skill Point. +1 per level] [Max Level: 40]
Increases Resistance against all elements in Tower Testing by 1% per level
Processing Speed [Base cost 1 Skill Point. +1 per level] [Max Level: 100]
Increases Processing Speed of all Machines in the Factory by 3% per level
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This Does affect the Belt in the Factory and thus also makes Shard refining faster |
Refining Speed [Base cost 1 Skill Point. +1 per level] [Max Level: 100]
Increases Shard Refining Speed by 2% per level
Crate Factor [Base cost 1 Skill Point. +1 per level] [Max Level: 100]
Increases the amount of crates being produced while trading in the Trading Post by 1% per level
Mining Reward [Base cost 1 Skill Point. +1 per level] [Max Level: 100]
Increases all Mining Rewards in the Mine (Excluding Exotic Gems) by 10% per level
Max Layers [Base cost 10 Skill Points. +10 per level] [Max Level: 5]
Increases the Maximum amount of Layers Generated in the Mine by 0.2 per level
Boost Efficiency [Base cost 1 Skill Point. +1 per level] [Max Level: 100]
Increases Both the Duration of Power Plant Boosts as well as the Boost Amount by 1%.
Coin Rewards [Base cost 1 Skill Points. +1 per level] [Max Level: 100]
Increases the amount of Tokens rewarded by all Minigames in the Arcade by 1% per level
Power Stones [Base cost 1 Skill Point. +1 per level] [Max Level: 100]
Increases the Power Stone boosts of all elements (Including Neutral and Resources boosts) by 12% (Of your base amount) per level
so a 100% base boost would get increased by 12% per level in the perk
Town Assets [Base cost 1 Skill Point. +1 per level] [Max Level: 100]
Increases the Resource drop boost of each Town asset by 0.25% per level
(base Resource drop boost per Town asset is 1%, so 1 Skill point would make it 1.25% per Town Asset, effectively being +25% resources compared to the +20% of the resource perk)