Difference between revisions of "Arcade"
m (Multishot makes shotgun shoot more bullets) |
m (Added enemy stats formula) |
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===Technical=== | ===Technical=== | ||
+ | ====Enemy Stats==== | ||
+ | '''Enemy Count''': <code>round(d*0.1+3)</code> | ||
+ | |||
+ | '''Enemy Health''': <code>round(d*0.38+1)</code> | ||
+ | |||
+ | '''Enemy Armor''': <code>round(d*0.08)</code> | ||
+ | |||
+ | '''Enemy Attack''': <code>ceil(d*0.39), capped at 99</code> | ||
+ | |||
+ | All rounding would [https://en.wikipedia.org/wiki/Rounding#Round_half_to_even round half to even]. | ||
+ | |||
====Order of Operation==== | ====Order of Operation==== | ||
1. Player action | 1. Player action | ||
Line 177: | Line 188: | ||
Enemy moving order is (probably) based on the order they are spawned(and effectively a random order). | Enemy moving order is (probably) based on the order they are spawned(and effectively a random order). | ||
− | ===Maze Generation=== | + | ====Maze Generation==== |
The game first set all primary tiles(tiles with both coordinate even when using the center as the origin) to empty tiles. Room doors(the midpoint of each edge) is also set to empty to provide a way to enter new rooms | The game first set all primary tiles(tiles with both coordinate even when using the center as the origin) to empty tiles. Room doors(the midpoint of each edge) is also set to empty to provide a way to enter new rooms | ||
Revision as of 07:08, 6 March 2022
Arcade | |
---|---|
Max. Tier | 3 |
Conversion rate | 25000:1 |
Color theme | Pink |
The Arcade is a building where you can play a small collection of arcade games.
Playing the games will earn you tokens which you can turn in for prizes.
Contents
Upgrades
The Arcade has 3 levels, each unlocking a new minigame as follows:
Level 1 unlocks Lucky Wheel
Level 2 unlocks Jumble
Level 3 unlocks Adventure
Games
Lucky Wheel
Spin a wheel to receive whatever it lands on!
Reward type | Reward amount |
---|---|
Small resources | ∞ |
Medium resources | ∞ |
Large resources | ∞ |
Skillpoints | up to 100 |
Artifact | none can be earned for now |
Cards | 15 cards, 6 tiers of each |
Modules | 6 modules |
Tokens | ∞ |
Gems | ∞ |
Modules
Jumble
placeholder
Adventure
Explore in a randomly generated 256x256 dungeon, killing enemies and opening chests for rewards.
Stats
Heart(HP): Your health. If it reaches 0, you die and have to start a new game.
Sword(Attack): Base damage done per attack.
Shield(Defense): Reduces damage taken when being attacked.
Key: Used for opening gates.
Bomb: Can be placed to deal damage or break rocks. Explodes in 3 turns.
Items
Items are found in chests. They usually require you to reach a certain distance to obtain.
Map:
Compass: Points to the starting room.
Boots: Reduces action cooldown.
Eod Armor: Bombs no longer damage you.
Golden Heart: +1 Heart per Chest (per Golden Heart).
Ultra Key: Unlimited Key.
Cheats
Where you can increase your stats and unlock QoL features with arcade tokens.
Name | Cost | Limit |
---|---|---|
Hearts +1 | 5 * 1.2lvl | 99 |
Armor +1 | 100 * 3.5lvl | 50 |
Key +1 | 20 * 1.2lvl | 99 |
Bombs +3 | 60 * 1.4lvl | 99 |
Loot Table | 100 | 1 |
Rewards
You can see a list of rewards possible in the Loot Table tab, once unlocked.
Reward type | Reward amount | Min. distance to drop |
---|---|---|
Resources | 23000 per color | 2 |
Tokens | ∞ | 1 |
Gems | 100 | 10 |
Skillpoints | 1000 | 5 |
Artifact | 1 | 25 |
Sword | vaires | varies |
Armor | varies | varies |
Bombs | up to 99 | 2 |
Cards(Not From This World) | 6*5 | 10 |
Cards(It's Dangerous to Go Alone) | 6*5 | 20 |
Cards(The Mighty Five) | 6*5 | 30 |
Also, a card that hasn't been dropped ever will have its drop chance increased.
Here is a list of max armor/sword obtainable from a certain distance.
Distance | Max. Armor | Max Sword |
---|---|---|
1 | 0 | 2 |
2 | 0 | 7 |
5 | 1 | 7 |
10 | 15 | 7 |
14 | 15 | 17 |
40 | 30 | 39 |
100 | 40? | 50 |
200 | ? | ? |
Technical
Enemy Stats
Enemy Count: round(d*0.1+3)
Enemy Health: round(d*0.38+1)
Enemy Armor: round(d*0.08)
Enemy Attack: ceil(d*0.39), capped at 99
All rounding would round half to even.
Order of Operation
1. Player action
This includes moving(WASD), waiting(Space) or placing bombs(Q).
Moving towards an enemy/gate would not move the player, instead the player would attack enemy/open the gate.
Moving outside a room would move the player to the next room, and respawn all enemies in the room.
Moving towards a wall/rock has no effect.
2. Bombs
All bombs will have their explosion cooldown reduced by 1, and if it reach 0, the bomb explodes.
Explosion will deal [dmg] damage to the enemy on it, and [dmg]*(2/3) damage to the enemies on adjacent 4 tiles, where [dmg] is your damage. This ignores armor.
Explosion will also damage yourself without the Eod Armor, using the same formula.
3. Enemy action
All enemies will try to move towards you following the shortest path, and enemies adjacent to you will attack you.
Enemies won't stack, so if an enemy try to move to a tile already with an enemy, nothing will happen.
Enemy moving order is (probably) based on the order they are spawned(and effectively a random order).
Maze Generation
The game first set all primary tiles(tiles with both coordinate even when using the center as the origin) to empty tiles. Room doors(the midpoint of each edge) is also set to empty to provide a way to enter new rooms
Then, the game uses the recursive backtracker algorithm to generate the maze of the primary tiles.
Finally, the game spawn chests and enemies. Chests may spawn on any primary tile that's next to three walls(aka on dead ends), and a gate/rock may spawn next to it. Enemies can spawn on any primary tiles whose Manhattan distance(ignores walls) to the nearest room door is no less than 5.
Note that due to order of operation, enemies will move right after you enter a new room and spawn them.
Perfect Space
Perfect Space currently will not show, enter Konami Code to open Up>Up>Down>Down>Left>Right>Left>Right>B>A
A space shooter game, where shooting asteroids and enemies increases score and experience.
The goal is to survive for 7 minutes, obtaining 10 tokens every minute, +30 upon winning.
Requires 100 Arcade resources to play.
Press "E" for autofire
Upgrades (R to open):
- Power: Increases the damage of that spaceship's bullets.
- Max health: Increases the maximum capacity of spaceship health.
- Health Regeneration: Increases the speed of spaceship health regeneration.
- Movement Speed: Increases the speed which the spaceship moves.
- Attack Speed: Decreases the interval between shooting bullets.
- Bullet Size: Increases the size of the spaceship's bullets.
- Dash: Reduces the cooldown of dash. (Hold direction and up arrow)
- Shotgun: Reduces the cooldown of shotgun. (Q to activate)
Abilities:
- Leech: Restores health based on damage dealt.
- Piercing: Bullets go through all obstacles and enemies, instead of disappearing on contact.
- Multishot: Occasionally Shoots two additional bullets to the side in a V pattern. This also shoots extra bullets for shotgun.
Modules
This is an easter egg module. Note: This unlock condition has been changed and will still be subject to further change in a future update.
Cards
Cards allow you to gain bonus skillpoints each tier gives 1,2,3,5,8,13 more Sp, for a total of 42(note that common gives 1 and divine gives 13 in the list to the left) There are currently 45 unique cards, and 9 categories they are displayed in, each with 6 tiers (common, uncommon, rare, epic, legendary, divine) warning: the boss 5 card currently isn't in the game, since boss 5 isn't in the game either
Card category | Cards in category | Where to find them |
---|---|---|
The Mighty Five | Cylindro, Pyramidas, Cubos Jr., Dodecai, ????(boss 5, not in-game yet) | Adventure |
The Source Of Power | Defensive, Offensive, Utility, Ultimate, Special | Lucky Wheel |
The Journey Begins | Forest, Desert, Winter, Underground, Volcano | Lucky Wheel |
Highest Peak To Deepest Trench | High Mountain, Jungle, Metallic Ruins, Beach, Ocean | Jumble |
Not From This World | Neutral, Dark Realm, Heaven, Universe, Chaos | Adventure |
The Fundamentals | Fire, Water, Earth, Nature, Air | Jumble |
Advanced Alchemy | Neutral, Light, Darkness, Electricity, Universal | Jumble |
Shapes Of Evil | Tank, Archer, Wizard, Assassin, Boss | Lucky Wheel |
It's Dangerous To Go Alone | Heart, Armor, Sword, Bomb, Boots | Adventure |
Skills
- See also: Skills (Upgrade)
- Gambler's Luck - Raises the chance to revive unique rewards.
- Foretelling - Raises the luck factor for all minigames to the power of 1.1.
- Determination - Increase the luck factor in Adventure based on rooms cleared and distance to the starting room.
- Extended Possibilities - Adds the top and the bottom rows of Jumble to the rows that are checked for potential reward combinations.
- Fate Forging - Unlocks the ability to manually refresh the rewards of the Lucky Wheel
- High Stakes - increases the amount of tokens gained from minigames.
Exotic skills
- See also: Exotic Skills
- Metallic Tokens: Increases your tower's armor and elemental armor by using the metallic properties of your tokens. (15)
- Spiked Tokens: Enhances the projectiles of your tower with pointy tokens which in turn increase the total damage output. (25)
- Charged Tokens: Charges your tokens and directs them to your tower to increase it's energy and energy regeneration. (50)