Difference between revisions of "Enemies"
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'''Enemies''' must be defeated in [[Tower Testing]] in order to progress. | '''Enemies''' must be defeated in [[Tower Testing]] in order to progress. | ||
− | Enemies come in a variety of [[elements]], each with their own strengths and weaknesses. Each elemental enemy also comes in | + | Enemies come in a variety of [[elements]], each with their own strengths and weaknesses. Each elemental enemy also comes in 6 archetypes. |
==Enemy Types== | ==Enemy Types== | ||
Line 10: | Line 10: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! [[File:Attack icon.png|30px]] | + | ![[File:Attack icon.png|30px]] |
− | | 100% | + | |100% |
− | ! [[File:Health icon.png|30px]] | + | ![[File:Health icon.png|30px]] |
− | | 100% | + | |100% |
− | ! [[File:Speed icon.png|30px]] | + | ![[File:Speed icon.png|30px]] |
− | | 100% | + | |100% |
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! [[File:Attack icon.png|30px]] | + | ![[File:Attack icon.png|30px]] |
− | | 50% | + | |50% |
− | ! [[File:Health icon.png|30px]] | + | ![[File:Health icon.png|30px]] |
− | | '''250%''' | + | |'''250%''' |
− | ! [[File:Speed icon.png|30px]] | + | ![[File:Speed icon.png|30px]] |
− | | 100% | + | |100% |
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! [[File:Attack icon.png|30px]] | + | ![[File:Attack icon.png|30px]] |
− | | 90% | + | |90% |
− | ! [[File:Health icon.png|30px]] | + | ![[File:Health icon.png|30px]] |
− | | 90% | + | |90% |
− | ! [[File:Speed icon.png|30px]] | + | ![[File:Speed icon.png|30px]] |
− | | 100% | + | |100% |
|} | |} | ||
===Wizard=== | ===Wizard=== | ||
− | Attacks from range. Applies a slow [[debuff]] to your tower when they attack. | + | Attacks from range. Applies a 300% slow [[debuff]] to your tower when they attack. |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! [[File:Attack icon.png|30px]] | + | ![[File:Attack icon.png|30px]] |
− | | 90% | + | |90% |
− | ! [[File:Health icon.png|30px]] | + | ![[File:Health icon.png|30px]] |
− | | '''150%''' | + | |'''150%''' |
− | ! [[File:Speed icon.png|30px]] | + | ![[File:Speed icon.png|30px]] |
− | | '''150%''' | + | |'''150%''' |
|} | |} | ||
Line 62: | Line 62: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! [[File:Attack icon.png|30px]] | + | ![[File:Attack icon.png|30px]] |
− | | '''200%''' | + | |'''200%''' |
− | ! [[File:Health icon.png|30px]] | + | ![[File:Health icon.png|30px]] |
− | | 90% | + | |90% |
− | ! [[File:Speed icon.png|30px]] | + | ![[File:Speed icon.png|30px]] |
− | | 100% | + | |100% |
|} | |} | ||
===Boss=== | ===Boss=== | ||
− | Bosses have a higher HP and attack than normal enemies, but appear | + | Bosses have a higher HP and attack than normal enemies, but only appear every 10 waves and give 10 (confirm) xp when killed. |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! [[File:Attack icon.png|30px]] | + | ![[File:Attack icon.png|30px]] |
− | | '''1000%''' | + | |'''1000%''' |
− | ! [[File:Health icon.png|30px]] | + | ![[File:Health icon.png|30px]] |
− | | '''1000%''' | + | |'''1000%''' |
− | ! [[File:Speed icon.png|30px]] | + | ![[File:Speed icon.png|30px]] |
− | | '''200%''' | + | |'''200%''' |
|} | |} | ||
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{{PerfectNavigation}} | {{PerfectNavigation}} |
Latest revision as of 07:18, 19 September 2021
Enemies must be defeated in Tower Testing in order to progress.
Enemies come in a variety of elements, each with their own strengths and weaknesses. Each elemental enemy also comes in 6 archetypes.
Enemy Types
Normal
Standard melee-range enemy.
100% | 100% | 100% |
Tank
Melee-range. Has a higher HP, but lower damage than normal enemies.
50% | 250% | 100% |
Archer
Attacks from range.
90% | 90% | 100% |
Wizard
Attacks from range. Applies a 300% slow debuff to your tower when they attack.
90% | 150% | 150% |
Assassin
Fast enemy that can leap towards the tower when close.
200% | 90% | 100% |
Boss
Bosses have a higher HP and attack than normal enemies, but only appear every 10 waves and give 10 (confirm) xp when killed.
1000% | 1000% | 200% |