Difference between revisions of "Military Tier"
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Dragaotreva (talk | contribs) m (Tier 7 new requirement of 1 million waves) |
Cratorrex.rx (talk | contribs) (added some stuff, changed some stuff (part 1)) |
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Increasing the military tier will reset all modules to their base level, and all town resources (not including gems and exotic gems) will be lost. | Increasing the military tier will reset all modules to their base level, and all town resources (not including gems and exotic gems) will be lost. | ||
+ | = Military Tiers = | ||
__NOTOC__ | __NOTOC__ | ||
==Tier 1 - Water Bombs== | ==Tier 1 - Water Bombs== | ||
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*Max. module tier: 2 | *Max. module tier: 2 | ||
− | *[[Construction Firm]] | + | *[[Construction Firm]] T4 |
− | * | + | *Workers |
==Tier 2 - A Real Tank== | ==Tier 2 - A Real Tank== | ||
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*Max. module tier: 3 | *Max. module tier: 3 | ||
− | *Construction Firm | + | *Construction Firm T5 |
− | |||
==Tier 3 - Flying Aircraft Carrier== | ==Tier 3 - Flying Aircraft Carrier== | ||
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*Max. module tier: 4 | *Max. module tier: 4 | ||
− | *Construction Firm | + | *Construction Firm T6 |
**[[Construction Firm#Beacons|Beacons]] | **[[Construction Firm#Beacons|Beacons]] | ||
*New software: CRITICAL_WAVEJUMP.ZIP | *New software: CRITICAL_WAVEJUMP.ZIP | ||
− | |||
==Tier 4 - Nuclear Weapons== | ==Tier 4 - Nuclear Weapons== | ||
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*[[Headquarters#Facility AI|Facility AI]] | *[[Headquarters#Facility AI|Facility AI]] | ||
*Boss 2 | *Boss 2 | ||
− | |||
==Tier 5 - Antimatter Explosives== | ==Tier 5 - Antimatter Explosives== | ||
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*Max. module tier: Unrestricted | *Max. module tier: Unrestricted | ||
*New software: WAVE_MOMENTUM.INF | *New software: WAVE_MOMENTUM.INF | ||
− | |||
− | ==Tier 6 - | + | ==Tier 6 - Institution== |
===Requirements=== | ===Requirements=== | ||
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*[[Town Perks]] | *[[Town Perks]] | ||
*New software: WAVE_STORM.JSLIB | *New software: WAVE_STORM.JSLIB | ||
− | |||
==Tier 7 - Independent Island== | ==Tier 7 - Independent Island== | ||
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*New software: WAVE_PERSISTENCE.DLL, WAVE_INSTABILITY.SYS, WAVE_VORTEX.LIB, WAVE_CATALYST.RAR, WAVE_ENDURANCE.BIN | *New software: WAVE_PERSISTENCE.DLL, WAVE_INSTABILITY.SYS, WAVE_VORTEX.LIB, WAVE_CATALYST.RAR, WAVE_ENDURANCE.BIN | ||
− | |||
− | |||
==Tier 8 (Era) - Nation== | ==Tier 8 (Era) - Nation== | ||
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**Beginning of [[Era]] | **Beginning of [[Era]] | ||
*New software: NEW_BOUNDS.DATA, WAVE_MARATHON.PY | *New software: NEW_BOUNDS.DATA, WAVE_MARATHON.PY | ||
− | |||
==Tier 9 - International Politics== | ==Tier 9 - International Politics== | ||
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===Rewards=== | ===Rewards=== | ||
− | *Workshop (bonus) | + | *Workshop (Bonus) |
+ | **Gives a 1% damage bonus for each Essence currently owned by the player (Essence can be found in the third tab of Workshop (Era) [will edit in source after this first edit] | ||
*New software: WAVE_COMPRESSION.DLL, ERA_SURGE.EXE | *New software: WAVE_COMPRESSION.DLL, ERA_SURGE.EXE | ||
− | |||
− | |||
==Tier 10 - Global Operator== | ==Tier 10 - Global Operator== | ||
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*Boss 4 | *Boss 4 | ||
*New software: ERA_BURST.DEB | *New software: ERA_BURST.DEB | ||
− | |||
− | |||
==Tier 11 - Planetary Domination== | ==Tier 11 - Planetary Domination== | ||
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*Infinity Board | *Infinity Board | ||
+ | **This does not mark the beginning of Infinity yet. | ||
*New software: ERA_SWIRL.ZIB2, WAVE_HORIZON.DLL | *New software: ERA_SWIRL.ZIB2, WAVE_HORIZON.DLL | ||
− | |||
==Tier 12 (Infinity) - Space Travel== | ==Tier 12 (Infinity) - Space Travel== | ||
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===Rewards=== | ===Rewards=== | ||
− | *[[Workshop#Infinity|Infinity | + | *[[Workshop#Infinity|Workshop (Infinity)]] |
**Beginning of [[Infinity]] | **Beginning of [[Infinity]] | ||
*New software: NO_BOUNDS.DATA | *New software: NO_BOUNDS.DATA | ||
− | |||
==Tier 13 - Exoplanetary Colonies== | ==Tier 13 - Exoplanetary Colonies== | ||
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*Infinity stone upgrades | *Infinity stone upgrades | ||
− | |||
==Tier 14 - Solar Conquest== | ==Tier 14 - Solar Conquest== | ||
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*New Infinity perks | *New Infinity perks | ||
*New software: WAVE_FLOOR.DB, ERA_FLOOR.DB, ERA_HORIZON.DLL | *New software: WAVE_FLOOR.DB, ERA_FLOOR.DB, ERA_HORIZON.DLL | ||
− | |||
==Tier 15 - FTL Travel== | ==Tier 15 - FTL Travel== | ||
Line 202: | Line 189: | ||
*Boss 5 | *Boss 5 | ||
− | |||
+ | = Military Perks = | ||
+ | <br /> | ||
+ | |||
+ | = Trivia and Notes = | ||
+ | |||
+ | * MT7 Reward: "Modules: T1(Maxed)" has been moved to Military Perks as of the Military Perks Update (v0.9.0 B1, Sunday, 29 August 2021) | ||
{{PerfectNavigation}} | {{PerfectNavigation}} |
Revision as of 11:06, 6 September 2021
Spoiler warning! This article contains spoilers about game progression. |
Military Tier is the game's prestige system. Increasing the military tier grants the player various rewards including a higher maximum module tier, new buildings, software, bosses and other features.
Increasing the military tier will reset all modules to their base level, and all town resources (not including gems and exotic gems) will be lost.
Military Tiers
Tier 1 - Water Bombs
Requirements
- 10 modules maximized
- 3 regions unlocked
Rewards
- Max. module tier: 2
- Construction Firm T4
- Workers
Tier 2 - A Real Tank
Requirements
- 25 modules maximized
- 5 regions unlocked
Rewards
- Max. module tier: 3
- Construction Firm T5
Tier 3 - Flying Aircraft Carrier
Requirements
- 40 modules maximized
- 7 regions unlocked
Rewards
- Max. module tier: 4
- Construction Firm T6
- New software: CRITICAL_WAVEJUMP.ZIP
Tier 4 - Nuclear Weapons
Requirements
- 60 modules maximized
- 9 regions unlocked
Rewards
- Max. module tier: 5
- Facility AI
- Boss 2
Tier 5 - Antimatter Explosives
Requirements
- 100 modules maximized
- 12 regions unlocked
Rewards
- Max. module tier: Unrestricted
- New software: WAVE_MOMENTUM.INF
Tier 6 - Institution
Requirements
- 120 modules unlocked
- Total module tier >= 625
- 15 regions unlocked
- Boss 2 defeated
Rewards
- Boss 3
- Town Perks
- New software: WAVE_STORM.JSLIB
Tier 7 - Independent Island
Requirements
- 135 modules unlocked
- Total module tier >= 750
- Reach wave 1 Million
Rewards
- New software: WAVE_PERSISTENCE.DLL, WAVE_INSTABILITY.SYS, WAVE_VORTEX.LIB, WAVE_CATALYST.RAR, WAVE_ENDURANCE.BIN
Tier 8 (Era) - Nation
Requirements
- 150 modules unlocked
- Total module tier >= 825
- Reach Era 1(Wave 100B)
Rewards
- Workshop (Era)
- Beginning of Era
- New software: NEW_BOUNDS.DATA, WAVE_MARATHON.PY
Tier 9 - International Politics
Requirements
- 175 modules unlocked
- Total module tier >= 1075
- Reach Era 5
Rewards
- Workshop (Bonus)
- Gives a 1% damage bonus for each Essence currently owned by the player (Essence can be found in the third tab of Workshop (Era) [will edit in source after this first edit]
- New software: WAVE_COMPRESSION.DLL, ERA_SURGE.EXE
Tier 10 - Global Operator
Requirements
- 200 modules unlocked
- Total module tier >= 1250
- Reach Era 1000
Rewards
- Boss 4
- New software: ERA_BURST.DEB
Tier 11 - Planetary Domination
Requirements
- 215 modules unlocked
- Total module tier >= 1450
- Reach Era 10M
- Discovery made! (Disable neutral past era 1 million to receive the neutral infinity stone)
Rewards
- Infinity Board
- This does not mark the beginning of Infinity yet.
- New software: ERA_SWIRL.ZIB2, WAVE_HORIZON.DLL
Tier 12 (Infinity) - Space Travel
Requirements
- 225 modules unlocked
- Total module tier >= 1625
- Reach Era 100B
Rewards
- Workshop (Infinity)
- Beginning of Infinity
- New software: NO_BOUNDS.DATA
Tier 13 - Exoplanetary Colonies
Requirements
- 250 modules unlocked
- Total module tier >= 1875
- Reach Infinity in 3 regions
Rewards
- Infinity stone upgrades
Tier 14 - Solar Conquest
Requirements
- 265 modules unlocked
- Total module tier >= 2125
- Reach Infinity in 10 regions
Rewards
- New Infinity perks
- New software: WAVE_FLOOR.DB, ERA_FLOOR.DB, ERA_HORIZON.DLL
Tier 15 - FTL Travel
Requirements
- 400 modules unlocked
- Total module tier >= 3000
- Reach Infinity in 15 regions
- Dr. Cubical's idea! (Unlock all Infinity Stones)
Rewards
- Boss 5
Military Perks
Trivia and Notes
- MT7 Reward: "Modules: T1(Maxed)" has been moved to Military Perks as of the Military Perks Update (v0.9.0 B1, Sunday, 29 August 2021)