Difference between revisions of "High Mountain"
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m (Added drop chances based on workshop treasure map) |
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|[[File:Offensive Module.png|Offensive|center|30px]]||'''Divine Blessing'''||Random 0.15% | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Divine Blessing'''||Random 0.15% | ||
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− | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Splash'''||Random | + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Splash'''||Random 0.9% |
|- | |- | ||
− | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Splash'''||Random | + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Splash'''||Random 0.9% |
|- | |- | ||
− | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Splash'''||Random | + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Splash'''||Random 0.9% |
|- | |- | ||
− | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Splash'''||Random | + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Splash'''||Random 2% |
|- | |- | ||
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Air Shell'''||Random 1% | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Air Shell'''||Random 1% |
Revision as of 16:11, 10 June 2021
High Mountain is the sixth region in the game, unlocked after completing wave 100 on Volcano.
Enemies
The base enemy structure consists of:
- Neutral enemies
- Light enemies
- Nature enemies
- Air enemies
- Water enemies
- Earth enemies
- Universal enemies
Environmental Effects
This area has no environmental effects.
Modules
- See also: Modules
Type | Name | Unlock Condition |
---|---|---|
Divine Blessing | Random 0.15% | |
Light Splash | Random 0.9% | |
Fire Splash | Random 0.9% | |
Electricity Splash | Random 0.9% | |
Air Splash | Random 2% | |
Air Shell | Random 1% | |
Air Barrier | Random 1% | |
Bulletproof | Random 0.9% | |
Shield Recharger | Random 0.5% |
Town Assets
Unknown (edit)