Difference between revisions of "Infinity"
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'''<u>Infinity effects</u>''' | '''<u>Infinity effects</u>''' | ||
− | Infinity shield buffs: Enemies get increases stats for each infinity and stack with era sheild with the formula of base * Era | + | Infinity shield buffs: Enemies get increases stats for each infinity and stack with era sheild with the formula of base * Era shield * (1+# of infinity) ex: infinity 1 enemies have double the stats of their era counter parts and inf 9 as 10x the stats of the era enemies. |
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'''<u>Era 1 completion</u>''' | '''<u>Era 1 completion</u>''' | ||
− | For most of the game the goal as been | + | For most of the game the goal as been tiering up as soon as possible but but now you have to wait before getting more infinities |
Revision as of 17:48, 30 May 2021
Spoiler warning! This article contains spoilers about Infinity content. |
Infinity is a phase of the game which opens up at Military Tier 12. Infinity begins when the player reaches Era 100B in endless mode on any difficulty of a given region.
Acquiring Infinity modules
Upon entering infinity phase you gain access to another tab in the second floor of the workshop. At first only the left side called “infinty modules” is unlocked, here you purchase modules in the grid which lets you buy the next module(s) in that chain if any. Buying all of these is your first goal on infinity phase.
Income of the Phase
Early Infinity: by now you should have at least 1 t5 producer, for getting more money you should be creating more t5 producers maybe around a hundred and spending all your money on trading post crates.
Mid Infinity: (refer back here once you are MT14) Once you get to mt14 you should get to infinity 1 on Neutral (R11) Nightmare. Then start a new round and use critical wave jump to reach Era 90 billion and farm the enemies there.
Late infinity: (refer back here once you are starting to charge stones) TBD
Infinity effects
Infinity shield buffs: Enemies get increases stats for each infinity and stack with era sheild with the formula of base * Era shield * (1+# of infinity) ex: infinity 1 enemies have double the stats of their era counter parts and inf 9 as 10x the stats of the era enemies.
Infinity damage: penetrates era and infinity shields, it is a type of damage not to be confused with the quantity infinite damage (meaning 1.8e308 damage, which is the highest number that can be stored.) It is a if most of your damage consists of infinity damage then the hp buff of infinity shield and the getting /inf on hp era divider can be ignored
infinity foundation: converts enemies infinity damage into regular damage so that the donuts don’t instant kill you, not needed below infinity 1.
infinity enemy resistance: TBD
Era 1 completion
For most of the game the goal as been tiering up as soon as possible but but now you have to wait before getting more infinities
Reaching MT14/Infinity 1 completion
Once you have all the infinity modules the workshop offers you can move onto the next step of getting 90/90 Inf 1's, which same as 90/90 era 1 means for all 15 regions and 6 difficulties for each, endless mode has a highscore of at least infinity 1. You do not need to max out the era dividers to infinity anymore.
Surviving Era Damage Red Skull: Make a build comprising of as many block and attack slowing modules and as you can fit, blocks deny 100% of damage so it makes the era shields attack bonus not affect you (while the era shield has a red skull in damage, resistance and other non-100% damage mitigation does nothing with the exception of temporal barrier). I recommend finishing the gem experiment as the last module helps a lot with blocking. You do not need infinity foundation because you're facing era enemies not donuts.
Penetrating Era hp Red Skull: As for the Era hp shield, there are many infinity modules that do instant kills or infinity damage (infinity splash is the only source of infinity damage that doesn't suck), which allows you to kill enemies pretty easily.
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